working on a feature: what modern games have the best feeling locomotion? so far i've got - Mario Odyssey - Spider-Man/Miles Morales - MGS V thoughts?
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That's interesting because I remember Super Meat Boy being a lot more floaty which also made it feel more fluid, whereas something like Celeste is super tight but doesn't seem to have the same fluidity/locomotion in my opinion.
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It's a matter for getting the right locomotion for the type of game you're making, which is something that I think Celeste and Super Meat Boy did astonishingly well, even though that have two distinct feels.
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I was worried no one else was going to say Celeste!
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