Phew that’s finally credits on Yakuza Like a Dragon! Great game that would have been my favorite story of the year if not for Cyberpunk. It’s a very flawed game, but the areas in which it shines make the parts where it’s weak worth pushing through.
Oh man, it's a long list. I think it's combat gets pretty stale, and while it has depth, it hardly ever requires you to really think about it outside of three or four fights that are just absurdly hard from out of nowhere.
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The stretch from chapter 12 to chapter 15 is extraordinarily frustrating due to how much it requires you to grind both XP and money in order to progress, its too punishing to change jobs and have to find a whole new weapon AND grind up a job level
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And the look of the game is also pretty inconsistent and often very dated. During cutscenes its phenomenal, but in sidequest conversations, animations are extremely robotic and lifeless. But again, the charm and the storytelling go a long way in minimizing these issues.
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