Valhalla's biggest problem, imo anyway, even without the existence of these boosts, is that there's this pervasive feeling that you need to grind. You need to get more XP. You want to do the raids, you want to fight that boss, but you're way below the recommended power level
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This is a BIG issue that contributes to the exhaustion that I feel playing this game because I feel like I gotta do those world events, I gotta grind these resources, etc. And so even if these boosts don't exist at the start of the game's life cycle, and even if they're optional,
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Ubisoft is drilling the holes from the start so that when the time comes, they can slot them right in. Level gating is an issue that will never go away if Ubisoft continues to develop games with these microtransactions in mind.
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One of the reasons I love Ghost of Tsushima so much is because it doesn't fucking do this.
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This needs to be a bigger talk. Ubisoft using cheap tactic to introduce MTX this late is pure sleazy.
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Didn't Activision's Crash Team Racing do this also, add some wumpa coins/microtransactions after the game was out/bought/reviewed?
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Ce Tweet est indisponible.
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It is very good
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What’s the point of grinding when you can just pay to get to the highest level?
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Not sure about this. I did the zones together with the main quest and I was already WAY over-leveled in the 3rd zone in England. (like ~120 in a 55 zone)
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Yeah I can’t imagine what the point of these xp boosts are. I’ve stopped playing altogether hoping they might patch in a level scaling option so enemies don’t feel so ridiculously weak. It’s like you’re punished for exploring
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