I am so incredibly curious about what metrics from Doom 2016 forced their hand into doing this for every enemy, because I can't imagine it's something anyone who worked on that game was itching to put in a sequel. https://twitter.com/AmazingThew/status/1241578734551019523 …
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Ce Tweet est indisponible.
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En réponse à @SanatanaMishra
If I had to guess I'll be it had something to do with playtesters just being really bad at the game. Weak points are so vital to the gameplay of Doom Eternal that if you don't know about them, you're just gonna waste ammo, die quick, and just all around have a bad time.
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En réponse à @JurassicRabbit @SanatanaMishra
I think what the game needed was some sort of cutscene introducing each enemy that would clue the player into each weakness. Or idk, some sort of visual language tip that would clue you into using a specific weapon against a specific enemy.
1 réponse 0 Retweet 4 j'aime
But I remember being at a Doom Eternal preview session at E3 and looking around at other screens and seeing people who just didn't *get it*. I imagine that on a larger scale is what led to all the hand-holding.
Le chargement semble prendre du temps.
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