I am so incredibly curious about what metrics from Doom 2016 forced their hand into doing this for every enemy, because I can't imagine it's something anyone who worked on that game was itching to put in a sequel. https://twitter.com/AmazingThew/status/1241578734551019523 …
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But I remember being at a Doom Eternal preview session at E3 and looking around at other screens and seeing people who just didn't *get it*. I imagine that on a larger scale is what led to all the hand-holding.
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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Le chargement semble prendre du temps.
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