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JuneCuervo's profile
June Cuervo
June Cuervo
June Cuervo
@JuneCuervo

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June Cuervo

@JuneCuervo

She/They 🏳️‍⚧️ // Professional Poker Player // Recreational Game Designer // Lead Design @ProjectNisei // Free poker coaching for trans people, DMs open.

Las Vegas, NV / Nuwuvi Land
Joined September 2011

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    June Cuervo‏ @JuneCuervo Feb 3

    1) With Gateway upon us and NISEI already working actively working several cycles after Gateway, one of which is quite far along in testing, I wanted to talk a bit about the overall design goals I have for Netrunner as the lead designer, and what players can expect. A big thread!

    12:34 PM - 3 Feb 2021
    • 17 Retweets
    • 87 Likes
    • Nick Jackson Tyrer Sebastian Blanco Dave Laird Math Chris Ainsworth Shane Lillie ed fortune shanodin (they/she) 🌻acab 🌼 blm 🌷
    12 replies 17 retweets 87 likes
      1. New conversation
      2. June Cuervo‏ @JuneCuervo Feb 3

        2) The first thing is decreasing game length. My target range is in the 15 or so minute mark for an average physical game. Some decks will play longer or shorter, but I'm trying to avoid the 40 minute Gamenet grind-fests being a staple of the game.

        5 replies 1 retweet 30 likes
        Show this thread
      3. June Cuervo‏ @JuneCuervo Feb 3

        3) The main objective in this is to just keep the game snappier and quicker to fit into a busy schedule, while also ensuring less tournament matches are going to time. Part of ensuring games are drawing to a conclusion is the next major design goal:

        1 reply 1 retweet 22 likes
        Show this thread
      4. June Cuervo‏ @JuneCuervo Feb 3

        4) Increase the power level of win conditions across the board for runners and corps. I'm encouraging less card design be about nickel-and-dime economic interaction, and more about setting up dynamic (and interactive!) haymaker punches.

        4 replies 1 retweet 32 likes
        Show this thread
      5. June Cuervo‏ @JuneCuervo Feb 3

        5) In keeping games more interactive, we're looking to significantly decrease the power level of ICE in the game, as well as wildly reduce ICE complexity to help encourage earlier and more frequent running throughout an entire game.

        2 replies 1 retweet 21 likes
        Show this thread
      6. June Cuervo‏ @JuneCuervo Feb 3

        6) This has the add-on effect of being really helpful to new players learning the game. ICE that essentially gg the runner for face checking them completely discourage interaction while discouraging newer runners from interacting at all!

        1 reply 1 retweet 20 likes
        Show this thread
      7. June Cuervo‏ @JuneCuervo Feb 3

        7) Cut the amount of text on cards by half. This mostly speaks for itself, but I'll say here that Netrunner is a WILDLY complex game from a pure rules perspective. Plenty of design space to work with without writing novels of text on all the cards we produce.

        1 reply 2 retweets 30 likes
        Show this thread
      8. June Cuervo‏ @JuneCuervo Feb 3

        8) Retool the color pie and influence system a bit. Move influence away from "covering weaknesses" (importing Paperclip because your faction has no playable fracters) and more toward "creative deckbuilding synergy" (Importing tech trader into Hayley, or Team Sponsorship into NBN)

        2 replies 1 retweet 30 likes
        Show this thread
      9. June Cuervo‏ @JuneCuervo Feb 3

        9) Hopefully this gives folks a good overview of my design direction since I've joined NISEI and what sorts of initiatives I'm hoping are reflecting in the design of the cards in Gateway, and the subsequent cycle you'll be hearing about, codenamed "Bashes." <3

        4 replies 1 retweet 37 likes
        Show this thread
      10. End of conversation
      1. New conversation
      2. Ludiworld‏ @Ludo_Ludiworld Feb 3
        Replying to @JuneCuervo @ProjectNISEI

        2,3,4 are not good points . Anyway pretty happy to go back to netrunner ccg instead of following ANR that already was misconsiderated by ffg. Anr is not really netrunner I fear .

        1 reply 0 retweets 1 like
      3. Serenity Stormtamer: Sweary Princess‏ @sweary_princess Feb 3
        Replying to @Ludo_Ludiworld @JuneCuervo @ProjectNISEI

        Don't get me wrong I had a lot of fun with ONR, but in my opinion FFG's Netrunner is 1000% better. ONR was like a wild west of bullshit with a great concept.

        1 reply 0 retweets 7 likes
      4. Show replies

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