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  1. Pinned Tweet
    24 Aug 2017
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  2. Retweeted
    Sep 13

    Surprised on how much people did not pick up the amount of capabilities Apple is rolling into the new iPhones & iOS 12 the compute power surely makes it a mini super computer I think gets it. dont ya Jules.

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  3. Retweeted
    Sep 12

    Jules Urbach on RTX & VR, Capture & XR, AI & Rendering, on how RTX may vastly improve VR and AR, and on how scene capture with AI to enable turning the world into a CG object may improve Mixed Reality we talk about the importance of Rendering to AI

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  5. Retweeted
    Sep 12

    Video games have been a source of inspiration. The Dragon’s Lair arcade cabinet greets visitors to our office as a symbol of ’s mission to enable anyone to make their dreams a reality blending interactivity with cinematic photorealism.

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  6. Retweeted
    Sep 12

    Henry Cavill Out as Superman Amid Warner Bros.' DC Universe Shake-Up (Exclusive) - The Hollywood Reporter

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  7. Retweeted
    Sep 12

    “there is no doubt in my mind that the next decade of computer graphics if not the next twenty years is going to be defined by ray tracing hardware at the foundational layer.” quote The full transcript here:

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  8. Retweeted
    Sep 11

    First c4doctane for R20 test 3.08.3 for Win OTOY forum:

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  9. Retweeted
    Aug 28
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  10. Retweeted
    Aug 24

    Jules’ () presentations are a great way to understand the underlying mission behind and RNDR. We simplified your access to these gems by selecting the six fundamental excerpts from ’s GTC and breaking them down for you!

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  11. Retweeted
    Aug 20
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  12. Retweeted
    Aug 19
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  13. Retweeted
    Aug 16

    is a wrap! Thank you to all who came by and said hello. Thank you for making hardware raytracing a reality (and Pascal, below, for Vulkan RT support in SDK). Here is 2019’s path tracing kernel (8 spp) running at 4K 60 fps on Quadro RTX:

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  14. Retweeted
    Aug 16
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  15. Retweeted
    Aug 15
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  16. Retweeted
    Aug 15

    New c4doctane Version 4.0-RC1.1 (Latest experimental build) forum:

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  17. Aug 16
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  18. Aug 16

    Genius XR work from and (behind closed doors)’s latest light field and holographic display tech blew people’s minds at ❤️

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  19. Retweeted
    Aug 15

    and have unveiled 2019 for Unreal Engine. The upcoming integration promises users light field baking on the GPU and drag-and-drop support for scenes in ORBX format

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  20. Aug 16
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  21. Retweeted
    Aug 15

    From hanging with the VR devs in our slack group, to meeting with all of the cool creatives and coders at parties, to FINALLY getting to chat with , and IRL - this was the best week ever! Thank you all!

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