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Jules Urbach Retweeted
Jules Urbach on RTX & VR, Capture & XR, AI & Rendering, on how RTX may vastly improve VR and AR, and on how scene capture with AI to enable turning the world into a CG object may improve Mixed Reality we talk about the importance of Rendering to AIhttps://youtu.be/yMsaNsqzjFQ
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Jules Urbach Retweeted
Video games have been a source of inspiration. The Dragon’s Lair arcade cabinet greets visitors to our office as a symbol of
@JulesUrbach’s mission to enable anyone to make their dreams a reality blending interactivity with cinematic photorealism. http://ow.ly/z0Oj30lIcMS pic.twitter.com/eagK53HAJg
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Jules Urbach Retweeted
Henry Cavill Out as Superman Amid Warner Bros.' DC Universe Shake-Up (Exclusive) - The Hollywood Reporterhttps://apple.news/AVmPO0Jv_RLaIYiKhFxRjxQ …
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Jules Urbach Retweeted
“there is no doubt in my mind that the next decade of computer graphics if not the next twenty years is going to be defined by ray tracing hardware at the foundational layer.” quote
@JulesUrbach The full transcript here:https://medium.com/silicon-valley-global-news/jules-urbach-on-rtx-vr-capture-xr-ai-rendering-and-self-aware-ai-f38834dce635 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Jules Urbach Retweeted
First c4doctane for R20 test 3.08.3 for Win OTOY forum:https://render.otoy.com/forum/viewtopic.php?f=30&t=68659&p=345675#p345675 …
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Jules Urbach Retweeted
What’s New and Coming in Octane 4https://lesterbanks.com/2018/08/new-coming-octane-4/ …
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Jules Urbach Retweeted
Jules’ (
@JulesUrbach) presentations are a great way to understand the underlying mission behind@OTOY and RNDR. We simplified your access to these gems by selecting the six fundamental excerpts from@nvidia’s GTC and breaking them down for you!http://ow.ly/Wef730lxU9aThanks. Twitter will use this to make your timeline better. UndoUndo -
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Jules Urbach Retweeted
#Siggraph2018 is a wrap! Thank you to all who came by and said hello. Thank you@nvidia for making hardware raytracing a reality (and Pascal, below, for Vulkan RT support in#RNDR SDK). Here is#octaneRender 2019’s path tracing kernel (8 spp) running at 4K 60 fps on Quadro RTX:pic.twitter.com/uNX6Lqgf8v
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Jules Urbach Retweeted
#Siggraph2018 -@JulesUrbach of@OTOY joins us at the@maxon3d booth to show us the future of#octanerender.#cinema4d#mograph https://www.youtube.com/watch?v=6l2vQ8eRbiY …pic.twitter.com/TIuq1ECGP5
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Jules Urbach Retweeted
Mars lookdev for an upcoming
#octane +@kitbash3d tutorial!#mars#octane#render#kitbash3D#volumetrics#lighting#scifi#scifiart#3D#CG#cinema4D#c4d#otoypic.twitter.com/KfG2QadLtW
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Jules Urbach Retweeted
New c4doctane Version 4.0-RC1.1 (Latest experimental build)
@OTOY forum:https://render.otoy.com/forum/viewtopic.php?f=85&t=68511 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
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Genius XR work from
@icelaglace and (behind closed doors)@hsuanyueh’s latest light field and holographic display tech blew people’s minds at#SIGGRAPH2018
https://twitter.com/icelaglace/status/1029599835798700032 …
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Jules Urbach Retweeted
#OTOY and@EpicGames have unveiled#OctaneRender 2019 for Unreal Engine. The upcoming integration promises#UE4 users light field baking on the GPU and drag-and-drop support for scenes in ORBX format http://bit.ly/2P8cbcK pic.twitter.com/UkpxZnSN1P
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Jules Urbach Retweeted
From hanging with the VR devs in our slack group, to meeting with all of the cool creatives and coders at parties, to FINALLY getting to chat with
@danacowley,@JulesUrbach and@TimSweeneyEpic IRL - this was the best week ever! Thank you all!Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo
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