Jordy van Opstal

@JordyOpstal

Game developer at , working on , and at Autscopia Interactive on Forgotten. He/him profile picture:

Liittynyt tammikuu 2016

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  1. uudelleentwiittasi
    8. heinäk.

    Last week i completed my work on Forgotten(Demo) with Autoscopia Interactive. I provided audio design, and it has been one of the most interesting challenges in my time with game audio. It’s not a public demo, but here are some takeaways 1/8

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    Kumoa
  2. uudelleentwiittasi
    8. heinäk.

    For the last 6 months we have been working on a demo for 'Forgotten', and we've been super lucky to have the talented work with us on the audio! 🎉👏 🔊 You can read all about his thoughts as well as catch a sneak peak of how it currently looks 👀

    Kumoa
  3. uudelleentwiittasi
    1. kesäk.

    Here's our small little pitch to this years PitchYaGame Awards for Rebots! (insider info: that woolyphant🐘kept walking into the recording and pushing away the robots for about an hour... what a bully)

    Kumoa
  4. 20. toukok.
    Kumoa
  5. 9. toukok.

    Made a game for this weekend with and ! Bombwatch: A Watched Bomb Never Booms Keep your eyes on the bombs so they don't blow up behind your back! Try it out on itch!

    Kumoa
  6. uudelleentwiittasi
    6. toukok.

    lil game design observation: like most survival games, night is scary/harder.. but in Valheim, dangerous enemies also have color-coded glowing eyes, at least in the early game. So at night, they're almost MORE visible.. plus, those eyes are a resource.

    Kumoa
  7. uudelleentwiittasi
    19. huhtik.

    Game devs, help! 🙏 How do you find good fonts for your games?🔍📝 🔸Do you have websites where you buy or find free licenses? 🔸Do you get someone to make a costum one? 🔸How do you take localisation into account? Currently looking for a nice (+readable) handwritten font 🤔

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    Kumoa
  8. 1. huhtik.
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    Kumoa
  9. 1. huhtik.
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    Kumoa
  10. 1. huhtik.

    Playing around with L-systems. Very satisfying to mess around!

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    Kumoa
  11. 22. helmik.
    Kumoa
  12. 3. helmik.

    Got a demo out on steam today! Would love to hear what people think!

    Kumoa
  13. uudelleentwiittasi
    4. jouluk. 2020
    Kumoa
  14. uudelleentwiittasi
    30. syysk. 2020

    It's been a long 9 months, and a global pandemic came in the way, but yesterday and I finally graduated! 🎓🍾 We are both really proud of how much we learned and achieved, and shout out to our supervisor for inspiring and supporting us all the way ❤️

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    Kumoa
  15. uudelleentwiittasi
    30. syysk. 2020

    The procedural narrative toy that and created is exploring how to make expanding grammars – based on 's Tracery – a gameplay mechanic and mixes authoring the narrative arc with exploring a story space in a lovely way.

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    Kumoa
  16. uudelleentwiittasi
    25. syysk. 2020

    Hey , why do you need to grab the crown instead of just running into it? Asking for a friend

    Kumoa
  17. uudelleentwiittasi
    14. syysk. 2020

    Come join our team at Other Tales Interactive! We are right now looking for a talented producer to help us manage and promote our new indie titles. Full job listing: Retweets greatly appreciated ❤

    Kumoa
  18. uudelleentwiittasi
    2. syysk. 2020

    💫 Release date announced and it’s right around the corner 🥳

    Kumoa
  19. uudelleentwiittasi
    1. syysk. 2020

    is live 🤩🍾 Scarlet Republic is a turn-based, story-driven tactical RPG brimming with love for the genre. Support us: Let's make the next 30 days an amazing ride!

    Kumoa
  20. uudelleentwiittasi
    20. elok. 2020

    Hi All it's Pinapple the Game! We are a group of former Master in Games students making a puzzle game! We are excited to start bringing you our latest news on playtests, and mechanics we are making. Go play our first version of the game on out itch page (link on the bio)

    Kumoa

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