Here is all the junk that a tiny indie pixel game has to do just to think about building a Linux executable: https://utopixel.games/en/blog/building-outer-wonders-for-linux/ … Windows used to be much better, but their modern spirit of embracing Linux seems to lead them to add similar problems to Windows.
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I'm not sure I agree, though I do use Linux primarily :) Isn't this the thing tho, that blog is a pretty good guide imho, the common knowledge of Linux porting is targeting the glibc version from the oldest distro you care to support. I think that's ok
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the main issue is that almost all game development requires windows for various reasons. windows is a large market, has a lot of tools available, and all current consoles use it as the official development platform. separate PCs just for linux would be a pain.
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As a Linux developer I find Windows DLLs really cumbersome! Each platform has its pros/cons. Linux's mostly come down to a culture of favoring shared objects. Sometime it would be nice if it was easier to statically link libc on Linux though.
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OpenSSL doesn't have a stable interface, and good luck using TLS without it on most Linux desktops. Let me know if you have a solution to that.
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