Somebody has to be the adult in the room or things will continue to get worse.
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Replying to @Jonathan_Blow
Like which concrete people do you want to do what concrete action? Everyone should stop working on GPU stuff until execs pay attention to the strike? Just everyone complain on Twitter? Anyone who wants to use a GPU should try to become a MSFT GPU exec instead?
2 replies 0 retweets 11 likes -
Replying to @trishume
Know what’s extremely off-putting? Learned helplessness. Don’t be helpless.
1 reply 0 retweets 7 likes -
Replying to @Jonathan_Blow
I already mentioned one of the two plans to a new driver equilibrium I think have a smidge of hope, the other being try to piggy-back off of WebGPU momentum and then work down unifying drivers from there. I'm interested in how you think we might get there. What's your plan?
2 replies 0 retweets 6 likes -
Replying to @trishume
There are many possibilities. One is, build the thing. Build a pretend instruction set that is at a low level such that it would be targetable by any high-level language. Do a pass for LLVM that outputs to this. Then do all the gross garbage that up-translates this to
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Replying to @Jonathan_Blow @trishume
all the various shading languages. In the short term this is just another sucky shader language, but at least now it's at the right level of abstraction, so someone can do driver-level support in Linux, for example, then continue from there.
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Replying to @Jonathan_Blow @trishume
Sounds good, but where's money in this? Who will fund the first steps? (please don't reply "your mom") cc
@tom_forsyth2 replies 0 retweets 0 likes -
I have been working for 7 years on something for which there is no financial recoup plan, so, this is not really the way I think about things.
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So the plan would be to wait for someone to bet his money long term for an easier GPU interface to monitize it in future ... somehow, giving that open source mobs expect everything for free with sources, yeah, unlike games, I can't see how that would be profitable even in 7 years
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Replying to @redgpus @Jonathan_Blow and
But hey, if D3D will stay any good in future, you may target it with your programming language, then it doesn't matter what others will do, you already did it ... in future. Not sure what people like me should do then, if the future is determined. I guess I'll ray trace, I dunno
1 reply 0 retweets 0 likes
I suspect we will all be ray tracing eventually, but, I am sure they will find a way to make that more complicated than projected-triangle rendering currently is.
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