The problem is why can't I just program in whatever language I want, like we knew how to do in the 1970s, then gave up that capability for some reason. Re SPIR-V, come on, the corporate politics there are clear as day. You know they wouldn't "fight back" against MSL, even if
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all the various shading languages. In the short term this is just another sucky shader language, but at least now it's at the right level of abstraction, so someone can do driver-level support in Linux, for example, then continue from there.
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Cool thanks. This sounds like the nascent SPIR-V ecosystem and Mesa Vulkan drivers, except I'm guessing you want a lower level abstraction like CUDA PTX, which would come at perf cost when up-converting to high-level APIs.
End of conversation
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That's literally SPIR-V (or DXIL). I believe the WebGPU shader "language" is bijective to SPIR-V and therefore you should be able to use HLSL/GLSL or whatever can target SPIR-V. Isn't that what you want?
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That’s literally what WebGPU shading language it. Just in text encoding instead of binary. Should your resume go in the bin too because you just proposed something very similar to what they actually did?pic.twitter.com/mnE6atAYG8
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