From now on, any time I am reviewing programmer resumes for a job, if I ever see "WebGPU Working Group" on a resume, that resume goes instantly into the trash. Not bluffing. There has to be a penalty for pollution or people will keep doing it. I encourage others to treat resumes
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in an alternate reality where MSL is exactly what SPIR-V is in this reality.
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Wait, now I’m not sure I get what you mean by “program in whatever I want”. None of us are going to write the shader in webgpu’s lang, we’ll just use a transpiler, just like most modern shader dev, right? Don’t you already do this for games that you want to run on Mac now?
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So given that the WebGPU developers don't have any influence over OS GPU abstractions, do you think they should have given up and not made anything, or write compilers that can accept all major shading languages on any OS, or are you saying SPIR-V?
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I think they should work to fix the actual problem, which is that browsers are lame.
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But they all compiled down to assembly. Now you are forced to choose based on the underlying infrastructure. Mainly thinking of assembly vs JS vs Python vs Java here.
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Which is exactly what I am saying is the problem.
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