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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Designer/Programmer of Braid and The Witness. President, Thekla, Inc. Partner in IndieFund. Currently working on good new things.

San Francisco
the-witness.net/news
Joined January 2010

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    Jonathan Blow‏ @Jonathan_Blow May 18

    Jonathan Blow Retweeted Jonathan Blow

    Absurdly, all these shading languages are in essence the same. It's not like one is C, one is Lisp, and another one is Prolog. They are just different enough to prevent you from doing real work instead of pointless drudgery.https://twitter.com/Jonathan_Blow/status/1394822253586436098 …

    Jonathan Blow added,

    Jonathan Blow @Jonathan_Blow
    And the mess gets bigger, and software becomes even more broken. pic.twitter.com/00Zrpzriuc
    6:47 PM - 18 May 2021
    • 21 Retweets
    • 194 Likes
    • Ofx360 ƨꭋɘƨꭋɘvdo Cameron Micka Wouter van Oortmerssen Daniel O'Connor Bjarke Elias Daniel Amthauer Jose Escribano🎮 Luca Pavone
    9 replies 21 retweets 194 likes
      1. New conversation
      2. Jonathan Blow‏ @Jonathan_Blow May 18

        If you were to launch a DDOS attack on programmers' ability to get things done, this is what it might look like.

        2 replies 7 retweets 121 likes
        Show this thread
      3. Jonathan Blow‏ @Jonathan_Blow May 18

        Before, it was already crazy, because you could be running on the same CPU and GPU, but you were forced to use a different shading language per OS. Now you need *two* shading languages for one OS, because maybe you are running in the browser.

        5 replies 3 retweets 78 likes
        Show this thread
      4. End of conversation
      1. New conversation
      2. Tyler Glaiel‏Verified account @TylerGlaiel May 18
        Replying to @Jonathan_Blow

        also doesnt glsl *already* work in the browser via webgl?

        1 reply 0 retweets 5 likes
      3. infeliz‏ @memepowered May 18
        Replying to @TylerGlaiel @Jonathan_Blow

        iirc the idea of webgpu is being able to do compute-shader-like things Still... it's kind of a mess. You also have to keep in mind that there is already two WebGLs based on different GLES versions :\

        2 replies 0 retweets 3 likes
      4. Show replies
      1. ᑕ〇ᖇᕮᖻ ᒪᑌᑕIᕮᖇ‏ @CoreyDotCom May 18
        Replying to @Jonathan_Blow

        In order to write once, run everywhere these days you need to create or use a graphics layer abstraction and high level shading language. Metal, WebGPU, DX12 all believe they are alone in the universe it seems.

        0 replies 0 retweets 3 likes
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      1. Jelle Van den Eynde‏ @JelleVandeneyn1 May 19
        Replying to @Jonathan_Blow

        What we need is another layer on top to fix everything

        0 replies 0 retweets 7 likes
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      1. ongamex‏ @ongamex92 May 19
        Replying to @Jonathan_Blow

        Shading Languages are a crime against humanity!

        0 replies 0 retweets 2 likes
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        Undo
      1. New conversation
      2. Jay Sistar‏ @jay_sistar May 19
        Replying to @Jonathan_Blow

        You could just write to 1 and write transpiler make it for the other platforms. Actually, I just use the C preprocessor to convert between HLSL and GLSL.

        1 reply 0 retweets 0 likes
      3. ThunderchildCharl‏ @ThunderchildCh1 May 19
        Replying to @jay_sistar @Jonathan_Blow

        It's exactly that attitude that makes everything terrible. Tech bru.

        0 replies 0 retweets 4 likes
      4. End of conversation
      1. AndriyTyurnikov‏ @AndriyTyurnikov May 19
        Replying to @Jonathan_Blow

        Why shader languages exist at all?

        0 replies 0 retweets 0 likes
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