WebFPGAs when
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they already have Quartus as a web app so now apparently
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there’s something to be said for the success of the browser as application distribution platform that people even want to do this
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of course it was never intended to be one hence the broken-ness / bloat. don’t know how you get to the right set of abstractions without going through the hell we’re in with the web though
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I'm extremely tired of this mess.
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I think we're close to the end-game here, there are reasons to be optimist.
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Curious, why the sentiment in relation to WebGPU? The way the standard came out, or the very concept?
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The concept, it's adding YET ANOTHER thing for browsers to do. It's easier to smear this on a browser than it is to address the underlying problems, but in doing so it just makes them worse. Nobody wants to revisit and fix fundamental issues.
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It’s fine, it will all run on a remote machine and livestream the rendered video to your computer anyway.pic.twitter.com/Uggb7JCSKA
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Yes, livestream the loading icon at 60 fps. Meanwhile the remote parses, "compiles", spits out SPIRV, cross-compiles to actual target shader language, sends to GPU ... to get the shader ready you wrote in GLSL and cross-compiled to WebGPU because you try to get things done.
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