Whereas exploitation does happen, profit != exploitation. The mistaken idea that these are the same thing makes it impossible to have fruitful reality-based discussions. The labor theory of value very obviously is false.
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The actual main thing, that most individuals do not manage because it is hard, is *knowing what to do at any given time*. That is what gets companies to a point where they can actually produce value, and usually it is very hard to get a company there and keep it there over time.
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That knowledge is what enables the company to build a context within which everyone’s work has the value that it does. Outside that context, the value of effort becomes tremendously less because it is not coordinated.
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Not everyone owns a computer, or the software and other equipment that goes with it. Or, more crucially, the vast amounts of capital it takes to make something like a game. (But yes, a small indie company can be said to be petit-bourgeois.)
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Come on man, a low-end computer bought used is very very very cheap. If we are talking about Western nations, literally everyone can have one. Homeless in San Francisco have cell phones.
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Not everyone has a computer or the internet. Imagine making a game on a library computer. For those that have these tools, the means of production is the platform. Social capital and the afforded time to learn/work outside of a 9-5 job don't seem to be factored into your equation
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