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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Designer/Programmer of Braid and The Witness. President, Thekla, Inc. Partner in IndieFund. Currently working on good new things.

San Francisco
the-witness.net/news
Joined January 2010

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    1. Joshua‏ @shwa_programs Apr 29
      Replying to @cztomsik @Jonathan_Blow

      Box shadow and blur are peanuts, this is what computers are capable of:https://www.youtube.com/watch?v=jEBDNLNEUgU …

      2 replies 0 retweets 6 likes
    2. Jonathan Blow‏ @Jonathan_Blow Apr 29
      Replying to @shwa_programs @cztomsik

      It continually amazes me how peoples' brains don't connect these. Okay, web people don't know how to make games, but they surely have at least seen footage of these games and know they run on the same computers. How do they think all those pixels end up on the screen?

      2 replies 0 retweets 14 likes
    3. Kamil Tomšík‏ @cztomsik Apr 29
      Replying to @Jonathan_Blow @shwa_programs

      Sure, nice. Now please explain, if it's that simple, why skia & webrender are so HUGE projects, done by groups of very talented people. And why isn't there any simple 2D GUI lib for that. All other libs I'm aware of have their tradeoffs.

      2 replies 0 retweets 1 like
    4. Joshua‏ @shwa_programs Apr 29
      Replying to @cztomsik @Jonathan_Blow

      I think, with the evidence presented above, you should maybe re-evaluate your claim that these groups are "very talented".

      2 replies 0 retweets 2 likes
    5. Joshua‏ @shwa_programs Apr 29
      Replying to @shwa_programs @cztomsik @Jonathan_Blow

      Another possibility is that they are actually talented, but the foundation (the web, browsers, etc) is too awful to create high-performance software on.

      1 reply 0 retweets 1 like
    6. Kamil Tomšík‏ @cztomsik Apr 29
      Replying to @shwa_programs @Jonathan_Blow

      skia is just 2D canvas lib, it's not browser-related at all - it's also used by sublime text, flutter, sciter, ...

      1 reply 0 retweets 0 likes
    7. Joshua‏ @shwa_programs Apr 29
      Replying to @cztomsik @Jonathan_Blow

      I see. I use Sublime Text every day and it runs pretty flawlessly. I will admit I am unfamiliar with Skia, but if it's a 2D rendering library I struggle to think of any reason for it to be huge (though I don't know how huge you're talking here).

      3 replies 0 retweets 0 likes
    8. Kamil Tomšík‏ @cztomsik Apr 29
      Replying to @shwa_programs @Jonathan_Blow

      by HUGE I mean last time it took 45mins to compile it has lots of edge-cases for different hardware, also it has high-quality antialiasing and font rendering for example (you don't care about these in games but you do for webapps)https://github.com/google/skia 

      2 replies 0 retweets 0 likes
    9. Joshua‏ @shwa_programs Apr 29
      Replying to @cztomsik @Jonathan_Blow

      If you think we don't care about high-quality AA and font rendering in games you simply have no idea what you're talking about

      2 replies 0 retweets 1 like
    10. Kamil Tomšík‏ @cztomsik Apr 29
      Replying to @shwa_programs @Jonathan_Blow

      You are correct, I have no idea. I presumed it's not a priority for a game to do things like ligatures, subpixel kerning and other fun things like here https://gankra.github.io/blah/text-hates-you/ …

      2 replies 0 retweets 0 likes
      Jonathan Blow‏ @Jonathan_Blow Apr 29
      Replying to @cztomsik @shwa_programs

      Sorry, I cannot do this discussion any more, dropping out.

      2:16 PM - 29 Apr 2021
      • 4 Likes
      • Robert Kempinski Evan Richardson Joshua
      1 reply 0 retweets 4 likes

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