It continually amazes me how peoples' brains don't connect these. Okay, web people don't know how to make games, but they surely have at least seen footage of these games and know they run on the same computers. How do they think all those pixels end up on the screen?
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Also think of how long games have been doing all those things...
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Sorry, I wanted to say low-end. Yeah, I don't know? Do you tesselate it? or SDF? those are common approaches, are there other tricks? Every one of those has trade-offs. So most libs just do glyph atlasing.
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There are many other tricks, usually involving directly rasterizing the glyph from the boundary representation (or part of it) in the pixel shader. There are many, many papers on this topic from the past decade.
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