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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Designer/Programmer of Braid and The Witness. President, Thekla, Inc. Partner in IndieFund. Currently working on good new things.

San Francisco
the-witness.net/news
Joined January 2010

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    1. Russell Dillin‏ @rastreus Apr 28
      Replying to @janiczek @Jonathan_Blow

      No

      1 reply 0 retweets 0 likes
    2. Martin Janiczek‏ @janiczek Apr 28
      Replying to @rastreus @Jonathan_Blow

      What then? Web developers need to make websites do certain stuff. Currently the way to do that stuff is via HTML+CSS+JS. I don't see how to tap into that "raw computing power" while still doing what the customer needs.

      1 reply 0 retweets 2 likes
    3. Russell Dillin‏ @rastreus Apr 28
      Replying to @janiczek @Jonathan_Blow

      Blow’s example is using the GPU to draw pixels. Your counter was, “... it seems it’s out of reach for web developers”. If you want to use hardware graphics acceleration, use WebGL (https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API …). It’s not out of reach. https://package.elm-lang.org/packages/elm-explorations/webgl/latest …

      1 reply 0 retweets 1 like
    4. Seventh Sun‏ @SeventhSunDK Apr 28
      Replying to @rastreus @janiczek @Jonathan_Blow

      Well then Jonathan's point is moot. Web developers make web sites.

      1 reply 0 retweets 1 like
    5. Russell Dillin‏ @rastreus Apr 28
      Replying to @SeventhSunDK @janiczek @Jonathan_Blow

      I think the point that he’s attempting to make is that web developers could make better performing web sites if there was better understanding of hardware and if APIs were used to take advantage of that hardware, i.e. WebGL. I’m not entirely sure though. That’s how I read it.

      1 reply 0 retweets 0 likes
    6. Seventh Sun‏ @SeventhSunDK Apr 28
      Replying to @rastreus @janiczek @Jonathan_Blow

      WebGL is used to make things like 3D Objects. It's pretty cool. But to suggest that devs should use 3D rendering to create a page with text and images is silly. Even if it would perform better.

      1 reply 0 retweets 2 likes
    7. Sam H Smith‏ @SamHSmith2 Apr 29
      Replying to @SeventhSunDK @rastreus and

      Thats the crazy thing though. I promise you it would be less dev time, less buggy, and redonkilously faster using webGL. Because then you actually have the ability to program the gpu. Native gui toolkits like GTK or qt use 3d api's like Vulkan or GL for graphics.

      2 replies 0 retweets 1 like
    8. Seventh Sun‏ @SeventhSunDK Apr 29
      Replying to @SamHSmith2 @rastreus and

      A big part if the internet is the ability to search for and find pages of text. Rendering everything as graphics is a fundamentally bad idea.

      2 replies 0 retweets 0 likes
    9. Jonathan Blow‏ @Jonathan_Blow Apr 29
      Replying to @SeventhSunDK @SamHSmith2 and

      What do you think happens when you draw text? How does the text become pixels on the screen? It has to happen somehow.

      2 replies 0 retweets 3 likes
    10. Seventh Sun‏ @SeventhSunDK Apr 29
      Replying to @Jonathan_Blow @SamHSmith2 and

      What's the point of this question? You know fully well that there's a difference between text and images. Even if they are just pixels on a screen.

      1 reply 0 retweets 0 likes
      Jonathan Blow‏ @Jonathan_Blow Apr 29
      Replying to @SeventhSunDK @SamHSmith2 and

      But like when your program draws the bitmaps, and also knows what the text is, it is fine? Like what is the problem here?

      2:10 PM - 29 Apr 2021
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