How many web developers understand that a low-end integrated GPU on a laptop can draw full 4k screens of pixels at 3000 frames per second?
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Replying to @Jonathan_Blow
Honest question, what if you need clip by path (aka border-radius + overflow: hidden) + 0.9 opacity + box shadow + let's say blur on hover + transition of all of that. Suddenly it's really hard to do even 60fps, or is there a simple way?
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Replying to @cztomsik @Jonathan_Blow
All of that is extremely easy. Except the blur that is a bit more expensive. Depends on the strength of the blur etc but a low end laptop can still do all this at 4k hundreds of fps.
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Replying to @SamHSmith2 @Jonathan_Blow
Sure, extremely easy. 9k commits. And it's still fairly limited and doesn't handle text for example.pic.twitter.com/ddRSzWnHM3
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Kamil, I'm imagining that they're having to work in the limitations of the current groundwork, which is the thing everyone here is complaining about. How do you explain any video games at all existing if it's, like, non-trivial to make a blurry shape?
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Yes, making blurry shape is easy. But general-purpose vector graphics on GPU is still being actively researched.
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Uhh. That is not remotely true. GPUs are way better at vector graphics than anything that came before. And the video games you see are doing stuff that is way harder than vector graphics.
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