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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Designer/Programmer of Braid and The Witness. President, Thekla, Inc. Partner in IndieFund. Currently working on good new things.

San Francisco
the-witness.net/news
Joined January 2010

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    1. Russell Dillin‏ @rastreus Apr 28
      Replying to @janiczek @Jonathan_Blow

      Blow’s example is using the GPU to draw pixels. Your counter was, “... it seems it’s out of reach for web developers”. If you want to use hardware graphics acceleration, use WebGL (https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API …). It’s not out of reach. https://package.elm-lang.org/packages/elm-explorations/webgl/latest …

      1 reply 0 retweets 1 like
    2. Seventh Sun‏ @SeventhSunDK Apr 28
      Replying to @rastreus @janiczek @Jonathan_Blow

      Well then Jonathan's point is moot. Web developers make web sites.

      1 reply 0 retweets 1 like
    3. Russell Dillin‏ @rastreus Apr 28
      Replying to @SeventhSunDK @janiczek @Jonathan_Blow

      I think the point that he’s attempting to make is that web developers could make better performing web sites if there was better understanding of hardware and if APIs were used to take advantage of that hardware, i.e. WebGL. I’m not entirely sure though. That’s how I read it.

      1 reply 0 retweets 0 likes
    4. Seventh Sun‏ @SeventhSunDK Apr 28
      Replying to @rastreus @janiczek @Jonathan_Blow

      WebGL is used to make things like 3D Objects. It's pretty cool. But to suggest that devs should use 3D rendering to create a page with text and images is silly. Even if it would perform better.

      1 reply 0 retweets 2 likes
    5. Sam H Smith‏ @SamHSmith2 Apr 29
      Replying to @SeventhSunDK @rastreus and

      Thats the crazy thing though. I promise you it would be less dev time, less buggy, and redonkilously faster using webGL. Because then you actually have the ability to program the gpu. Native gui toolkits like GTK or qt use 3d api's like Vulkan or GL for graphics.

      2 replies 0 retweets 1 like
    6. Seventh Sun‏ @SeventhSunDK Apr 29
      Replying to @SamHSmith2 @rastreus and

      A big part if the internet is the ability to search for and find pages of text. Rendering everything as graphics is a fundamentally bad idea.

      2 replies 0 retweets 0 likes
    7. Jonathan Blow‏ @Jonathan_Blow Apr 29
      Replying to @SeventhSunDK @SamHSmith2 and

      What do you think happens when you draw text? How does the text become pixels on the screen? It has to happen somehow.

      2 replies 0 retweets 3 likes
    8. Martin Janiczek‏ @janiczek Apr 29
      Replying to @Jonathan_Blow @SeventhSunDK and

      Yes but if you go full WebGL right now, you lose the plaintext that can be indexed, searched, read by screen readers and so on. You just have an opaque <canvas>.

      1 reply 0 retweets 1 like
    9. Jonathan Blow‏ @Jonathan_Blow Apr 29
      Replying to @janiczek @SeventhSunDK and

      Not if you implement those things. But, I also think WebGL is dumb and a travesty, so, this is not the route I would recommend, quite.

      1 reply 0 retweets 2 likes
    10. Russell Dillin‏ @rastreus Apr 29
      Replying to @Jonathan_Blow @janiczek and

      What is the route that you would recommend for developing web apps?

      2 replies 0 retweets 0 likes
      Jonathan Blow‏ @Jonathan_Blow Apr 29
      Replying to @rastreus @janiczek and

      I am talking about removing most of the arbitrary constraints that currently limit web apps. If I were writing an individual app, I would try to design it as closely along this future pathway as possible.

      1:08 PM - 29 Apr 2021
      • 4 Likes
      • ᜶ ᜀᜅ᜔ ᜉᜉᜇᜓᜈᜒ ᜶ Russell Dillin Ivan Braidi
      1 reply 0 retweets 4 likes
        1. New conversation
        2. Chaoji Li‏ @litchiedev Apr 29
          Replying to @Jonathan_Blow @rastreus and

          Why would the web need 60fps (if that's the future pathway you meant) at all? I think the main problem of web app is that the signal over noise ratio is too low (banana/jungle).

          1 reply 0 retweets 1 like
        3. Sam H Smith‏ @SamHSmith2 Apr 29
          Replying to @litchiedev @Jonathan_Blow and

          Idk, global warming? If your site has 100000 users and it takes 5 sec to load you waste 140h of peoples time assuming they only opened the app once. If you could spend 50h reducing the loading time it becomes an ethical failing not to do so. Not to mention all the E-waste you

          2 replies 0 retweets 1 like
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