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Yes but if you go full WebGL right now, you lose the plaintext that can be indexed, searched, read by screen readers and so on. You just have an opaque <canvas>.
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Not if you implement those things. But, I also think WebGL is dumb and a travesty, so, this is not the route I would recommend, quite.
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What's the point of this question? You know fully well that there's a difference between text and images. Even if they are just pixels on a screen.
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But like when your program draws the bitmaps, and also knows what the text is, it is fine? Like what is the problem here?
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