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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Designer/Programmer of Braid and The Witness. President, Thekla, Inc. Partner in IndieFund. Currently working on good new things.

San Francisco
the-witness.net/news
Joined January 2010

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    1. Jonathan Blow‏ @Jonathan_Blow Apr 28
      Replying to @david_whitney

      Yes. The entire thing sucks and is stupid.

      1 reply 0 retweets 2 likes
    2. David Whitney‏ @david_whitney Apr 28
      Replying to @Jonathan_Blow

      I'd take a thousand silly startup ideas for the chance we land on one Wikipedia. Everyone just does what they can. Mechanical sympathy isn't the only way.

      1 reply 0 retweets 0 likes
    3. Jonathan Blow‏ @Jonathan_Blow Apr 28
      Replying to @david_whitney

      Okay, but ... it doesn't actually work. The theory is that the way these things are programmed is a trade-off, you give up efficiency, you get productivity and reliability etc. But productivity and reliability are both extremely low. And the amount of efficiency traded off was

      1 reply 0 retweets 3 likes
    4. Jonathan Blow‏ @Jonathan_Blow Apr 28
      Replying to @Jonathan_Blow @david_whitney

      tremendously higher than claimed. At some point, isn't someone supposed to notice this and question wtf is going on?

      1 reply 0 retweets 2 likes
    5. David Whitney‏ @david_whitney Apr 28
      Replying to @Jonathan_Blow

      The same spread of productivity and reliability exists in web programming as in all others. We gained a boatload of accessibility on the way though. Fairly sure that most of programming is frequently reflective and this isn't news, there's no prize for being annoyed about it.

      1 reply 0 retweets 0 likes
    6. Jonathan Blow‏ @Jonathan_Blow Apr 28
      Replying to @david_whitney

      I find your first assertion here very difficult to agree with if I just look at the numbers.

      1 reply 0 retweets 0 likes
    7. David Whitney‏ @david_whitney Apr 28
      Replying to @Jonathan_Blow

      You keep on mentioning "the numbers" and "these things" like stuff on the web is all the same and it really isn't. I get the ire and frustration, but different categories of solutions fit different problem spaces. There's plenty of utilitarian web things that just work.

      2 replies 0 retweets 0 likes
    8. David Whitney‏ @david_whitney Apr 28
      Replying to @david_whitney @Jonathan_Blow

      What you said is no different than the "games crash so all game developers are clearly lazy" trope. Equally as frustration fueled but mostly nonsense.

      1 reply 0 retweets 0 likes
    9. Jonathan Blow‏ @Jonathan_Blow Apr 28
      Replying to @david_whitney

      When people with a lot of programming experience say a thing, that is different from when people with no programming experience say a thing.

      1 reply 1 retweet 2 likes
    10. David Whitney‏ @david_whitney Apr 28
      Replying to @Jonathan_Blow

      I agree, but when the sentiment is the same it should provide pause for thought.

      1 reply 0 retweets 0 likes
      Jonathan Blow‏ @Jonathan_Blow Apr 28
      Replying to @david_whitney

      I have thought about this frequently for decades. That you dislike my conclusion doesn't mean I haven't paused plenty of times for thought.

      3:25 PM - 28 Apr 2021
      • 2 Likes
      • Cheng Lou Ivan Braidi
      1 reply 0 retweets 2 likes
        1. New conversation
        2. Christopher Cook‏ @webprofusion Apr 28
          Replying to @Jonathan_Blow @david_whitney

          I sense your frustrated with the web platform specifically (which does not provide low level access to hardware). Web developers can only work within the context of the html document being manipulated and can't directly control layout/compositing decisions made by the browser.

          1 reply 0 retweets 0 likes
        3. Christopher Cook‏ @webprofusion Apr 28
          Replying to @webprofusion @Jonathan_Blow @david_whitney

          In the context of games specifically it does open up a little because we have access to 2d and 3d canvas objects, which are a little like an OpenGL context, but sandboxed. You could be a dev with infinite knowledge but the platform itself (e.g. chromium) is where the limits are.

          0 replies 0 retweets 0 likes
        4. End of conversation

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