How many web developers understand that a low-end integrated GPU on a laptop can draw full 4k screens of pixels at 3000 frames per second?
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to be fast or even reasonable performance, for example.
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With that kind of workload you're basically timing how fast your app can ask the driver to draw() and flip(), which is often CPU bound, but I guess is still useful as a complete baseline. A useful metric to know would be the performance of a spinning, textured cube or something.
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