Isn’t this somewhat unfair though? Similar arguments were probably made for video games evolution, operating systems etc. As technology advances applications “expand” to take advantage of it, for better or worse, and may also in turn be the catalyst for technology advancements.
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Replying to @markpapadakis @Jonathan_Blow
That's not quite the same. A videogame today renders a huge multiple of the number of triangles that they did in 1995. With countless new features. A website is basically just rendering text and images to the screen. Mostly the same functionality with much worse performance.
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"A website is basically just rendering text and images to the screen." Tell that to Figma.
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But, Figma ... renders text and images ... to the screen.
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If you put it like that what else does any all do? :) But it would never work 20 years ago.
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Replying to @y_molodtsov @Jonathan_Blow and
How half-life worked 20 years ago? Figma "didn't exist" 20 years ago because there is no such a big market for apps and web pages as today. It was technically possible 20 years ago.
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Replying to @ThinkImlazy @Jonathan_Blow and
It literally wasn't technically possible in a web browser.
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Replying to @y_molodtsov @ThinkImlazy and
Yeah, I mean, the whole premise of the discussion is that web tech is horrible.
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Replying to @StevenBHutton @y_molodtsov and
The software / tech stack of web didn't support something like figma but the same hardware in 2001 could do (googling games from 2001) thishttps://www.youtube.com/watch?v=3Skxnk9xb0o …
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Replying to @StevenBHutton @ThinkImlazy and
Yes, but we didn't have collaborative apps like Figma and that's what matters in my opinion. It would have been nice to rewrite all software from scratch but we love in a society.
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Replying to @Jonathan_Blow @y_molodtsov and
They had 16 4GHz vCPUs in 1968?? I never knew.
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