We're now hiring someone to help work on the compiler and surrounding tools like program visualization and debugging. Help save civilization from the vicious feedback loop of bad software, and accompanying skill deterioration, into which we are getting stuck.
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In ATS resource handling is explicit, you have to explicitly close the file nothing done behind the scenes. Also no implicit frees like RAII, you have to explictly call it. Linear types can also be used for concurrency. But I'm not a game dev so maybe don't have the same needs.
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What I am saying is, treating things as individual resources is slow, whether implicit or explicit. Fast programs do things in bulk and e.g. free memory in large batches at specific times. It could be possible that this style of type constraint could be leveraged on
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