Slipways is developed by Beetlewing, who is funded by Indie Fund, and I am one of the people helping to fund the game. It's been great to see the game come together so quickly, at such a high level of quality.
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How does it compare to Gazillionaire?
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I think it's interesting that you specifically mention it being "focused and unencumbered" as it started life as a Pico-8 project. Perhaps sketching out ideas in a heavily resource-constrained system is a useful trick (see also Celeste)
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Looks interesting, will give it a go.
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An endorsement from Maestro himself is enough for me to try.
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For free I'll gladly try it out.
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Great to see this pico-8 title turned into a fully fledged game!
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Did not like it on my first game. Was frustrated on the second. Now I've been at it all day trying to make things as efficient as possible.
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