compile times are still a thing what a joke
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Handmade Hero had this in it since episode 23: https://www.youtube.com/watch?v=xrUSrVvB21c … The way I did it has the extra bonus that you can actually loop recorded gameplay input while you edit the code live, so if you want to tune an animation or physics effect, you trivially can.
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I remembered when I first saw that episode some years ago. It was so mindblowing to see how easy it actually is. Since then I'm using it all the time.
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