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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Game designer of Braid and The Witness. Partner in IndieFund.

San Francisco
the-witness.net/news
Joined January 2010

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    1. David Colson‏ @dave_colson Aug 20
      • Report Tweet

      @Jonathan_Blow Hey, can I ask why you don't like the whole ECS movement in games? Is it just because it's bad to take one architecture and apply it to every game ever? Should games chose architectures that solve their specific problems instead?

      1 reply 0 retweets 1 like
    2. Angel Ortiz‏ @aortizelguero Aug 20
      • Report Tweet
      Replying to @dave_colson @Jonathan_Blow

      I believe he’s gone into detail about this in past streams but his answer is basically what you said above. It’s mostly overkill for most games and there just isn’t a silver bullet out there that fits all projects. At the end of the day simplicity is the name of the game.

      1 reply 0 retweets 2 likes
    3. David Colson‏ @dave_colson Aug 20
      • Report Tweet
      Replying to @aortizelguero @Jonathan_Blow

      Yea I suspected as much. I'll have to go find one of those streams, I have not seen most of them.

      1 reply 0 retweets 1 like
    4. Angel Ortiz‏ @aortizelguero Aug 20
      • Report Tweet
      Replying to @dave_colson @Jonathan_Blow

      Yeah I've watched a bunch but not all of them either.😅 @osor_io might know some specific ones about this topic since he's the office Jai evangelizer 😁. Off the top of my head I remember this one: https://www.youtube.com/watch?v=4t1K66dMhWk … Ask him on stream next time if you get the chance!

      1 reply 0 retweets 1 like
    5. Jonathan Blow‏ @Jonathan_Blow Aug 20
      • Report Tweet
      Replying to @aortizelguero @dave_colson @osor_io

      It's just that most games don't need anything that complicated. Example, neither Braid nor The Witness had anything remotely as complicated as a component architecture. It makes more sense when your job is to make a game engine that external people use without modifying much,

      1 reply 0 retweets 4 likes
      Jonathan Blow‏ @Jonathan_Blow Aug 20
      • Report Tweet
      Replying to @Jonathan_Blow @aortizelguero and

      (e.g. Unity or the tech team at a development studio with non-engine programming teams), but very little sense for most independent developers building their own system.

      2:46 PM - 20 Aug 2019
      • 1 Like
      • David Colson
      1 reply 0 retweets 1 like
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        2. David Colson‏ @dave_colson Aug 20
          • Report Tweet
          Replying to @Jonathan_Blow @aortizelguero @osor_io

          That's fair, did Braid and the Witness just do whatever was applicable such as arrays of data for like objects and such?

          1 reply 0 retweets 0 likes
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