@Jonathan_Blow Hey, can I ask why you don't like the whole ECS movement in games? Is it just because it's bad to take one architecture and apply it to every game ever? Should games chose architectures that solve their specific problems instead?
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(e.g. Unity or the tech team at a development studio with non-engine programming teams), but very little sense for most independent developers building their own system.
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That's fair, did Braid and the Witness just do whatever was applicable such as arrays of data for like objects and such?
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They each did whatever they needed to do for the circumstances ... which was pretty simple in each case.
End of conversation
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. Off the top of my head I remember this one: