I feel like the best stuff is now just bottled up inside the big game studios. GDCVault is just barely enough, but isn't really a substitute for good conversation.
The swaths of beginner tutorials also seem to make googling impossible.
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Replying to @kleptine @Jonathan_Blow and
I know http://handmade-seattle.com has "Handmade" in it and people strongly associate that term with Casey, but it shouldn't (*he* doesn't want that strong association, generally.) It could describe a general attempt at improving your mastery and understanding over computer systems.
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Replying to @AbnerCoimbre @kleptine and
Twenty projects and their creators are demoing at the conference, and we're only teasing six. This month we'll announce http://binary.ninja (oops, spoiler), created by hackers and gamedevs. There is a fairly new cohort out there, and we're trying to figure it out.
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Replying to @AbnerCoimbre @kleptine and
I'm usually against social media rants, but there is a painful recalibration of society happening right now. A decade or two from now, I'd like to have both the competence to be a truly strong engineer, and the insight to build lasting communities.
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Replying to @AbnerCoimbre @kleptine and
The extreme of getting offended when scrutinizing software is incorrect. However, working hard and ranting hard, while much better, will also fail to be the winning approach. (I'm not saying any of that is happening in this thread. I guess I am ranting, hah.)
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Replying to @AbnerCoimbre @Jonathan_Blow and
I like the mindset! I'd love to see something akin to the Handmade community for non-systems stuff as well. For me it's less about gaining an understanding of the underlying system, and more about finding folks thinking about how, generally, to architect things at a high level.
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Replying to @kleptine @AbnerCoimbre and
Perhaps it is the natural complement to handmade!
Ie. Right now I'm trying to figure out how best to architect a task dependency system (graph vs. phase-based system). The constraints I have aren't necessarily perf, but also flexibility, robustness, etc.1 reply 0 retweets 0 likes -
Replying to @kleptine @AbnerCoimbre and
What I know is that this problem has been implemented at least a solid handful of times in different ways at different AAA/Indie studios, and I would love to hear from folks about how they did it, and get their candid takes.
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Replying to @kleptine @AbnerCoimbre and
Maybe this is motivating me enough to spin something up -- we should hang out and talk about community building sometime! :D
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Replying to @kleptine @AbnerCoimbre and
I think certain aspects of the generational aesthetics of 20-something westerners kill off these kinds of discussion forums unless the forums are very small and private. I am not sure how to fix that... maybe it will just change eventually.
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(But even if that changes, we still have the problem that not very many people are doing the actual work).
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