Anyone know what happened to the Game Dev Algorithms list? It seems to be pretty inactive, but I can't really find any quality low-level communities for discussing game engine architecture / algorithms.
Is there something new I should be aware of?
#gamedev #indiegamedev
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(Well, that's for people still working on technical stuff. Most game programmers now spend most of their time trying to figure out the Weird Unity Glitch of the Week.)
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Man, that's so frustrating. Surely the folks are still out there. I don't know if they're all holed away in AAA studios or what, but maybe it just needs the right kick. :| I'd certainly participate.
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I feel like the best stuff is now just bottled up inside the big game studios. GDCVault is just barely enough, but isn't really a substitute for good conversation.
The swaths of beginner tutorials also seem to make googling impossible. -
I know http://handmade-seattle.com has "Handmade" in it and people strongly associate that term with Casey, but it shouldn't (*he* doesn't want that strong association, generally.) It could describe a general attempt at improving your mastery and understanding over computer systems.
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Twenty projects and their creators are demoing at the conference, and we're only teasing six. This month we'll announce http://binary.ninja (oops, spoiler), created by hackers and gamedevs. There is a fairly new cohort out there, and we're trying to figure it out.
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I'm usually against social media rants, but there is a painful recalibration of society happening right now. A decade or two from now, I'd like to have both the competence to be a truly strong engineer, and the insight to build lasting communities.
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The extreme of getting offended when scrutinizing software is incorrect. However, working hard and ranting hard, while much better, will also fail to be the winning approach. (I'm not saying any of that is happening in this thread. I guess I am ranting, hah.)
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I like the mindset! I'd love to see something akin to the Handmade community for non-systems stuff as well. For me it's less about gaining an understanding of the underlying system, and more about finding folks thinking about how, generally, to architect things at a high level.
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