This feels very similar to functions that choose pseudo-random sampling orders for progressively raytracing shadows etc.
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I think the only flaw is, the competition is based on a fixed number of input problems, and you submit the output results, which means it's a battle over long-term search space. Would be better if "we run your program on N random examples, it has K seconds to output each result."
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If the grid size is bounded at 30x30 all random examples are just relabelings of the canonical labeling. The best solution can be precomputed and mapped to the relabeling.
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Given that there are 900! possibilities, I think the point is that the search space is way too large to precompute exhaustively.
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(Less than that due to symmetry, etc, but yeah.)
End of conversation
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Thank you; will look at it If I only had a decent graphics card
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