Skip to content
By using Twitter’s services you agree to our Cookies Use. We and our partners operate globally and use cookies, including for analytics, personalisation, and ads.
  • Home Home Home, current page.
  • About

Saved searches

  • Remove
  • In this conversation
    Verified accountProtected Tweets @
Suggested users
  • Verified accountProtected Tweets @
  • Verified accountProtected Tweets @
  • Language: English
    • Bahasa Indonesia
    • Bahasa Melayu
    • Català
    • Čeština
    • Dansk
    • Deutsch
    • English UK
    • Español
    • Filipino
    • Français
    • Hrvatski
    • Italiano
    • Magyar
    • Nederlands
    • Norsk
    • Polski
    • Português
    • Română
    • Slovenčina
    • Suomi
    • Svenska
    • Tiếng Việt
    • Türkçe
    • Ελληνικά
    • Български език
    • Русский
    • Српски
    • Українська мова
    • עִבְרִית
    • العربية
    • فارسی
    • मराठी
    • हिन्दी
    • বাংলা
    • ગુજરાતી
    • தமிழ்
    • ಕನ್ನಡ
    • ภาษาไทย
    • 한국어
    • 日本語
    • 简体中文
    • 繁體中文
  • Have an account? Log in
    Have an account?
    · Forgot password?

    New to Twitter?
    Sign up
Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

Tweets

Jonathan Blow

@Jonathan_Blow

Game designer of Braid and The Witness. Partner in IndieFund.

San Francisco
the-witness.net/news
Joined January 2010

Tweets

  • © 2019 Twitter
  • About
  • Help Center
  • Terms
  • Privacy policy
  • Imprint
  • Cookies
  • Ads info
Dismiss
Previous
Next

Go to a person's profile

Saved searches

  • Remove
  • In this conversation
    Verified accountProtected Tweets @
Suggested users
  • Verified accountProtected Tweets @
  • Verified accountProtected Tweets @

Promote this Tweet

Block

  • Tweet with a location

    You can add location information to your Tweets, such as your city or precise location, from the web and via third-party applications. You always have the option to delete your Tweet location history. Learn more

    Your lists

    Create a new list


    Under 100 characters, optional

    Privacy

    Copy link to Tweet

    Embed this Tweet

    Embed this Video

    Add this Tweet to your website by copying the code below. Learn more

    Add this video to your website by copying the code below. Learn more

    Hmm, there was a problem reaching the server.

    By embedding Twitter content in your website or app, you are agreeing to the Twitter Developer Agreement and Developer Policy.

    Preview

    Why you're seeing this ad

    Log in to Twitter

    · Forgot password?
    Don't have an account? Sign up »

    Sign up for Twitter

    Not on Twitter? Sign up, tune into the things you care about, and get updates as they happen.

    Sign up
    Have an account? Log in »

    Two-way (sending and receiving) short codes:

    Country Code For customers of
    United States 40404 (any)
    Canada 21212 (any)
    United Kingdom 86444 Vodafone, Orange, 3, O2
    Brazil 40404 Nextel, TIM
    Haiti 40404 Digicel, Voila
    Ireland 51210 Vodafone, O2
    India 53000 Bharti Airtel, Videocon, Reliance
    Indonesia 89887 AXIS, 3, Telkomsel, Indosat, XL Axiata
    Italy 4880804 Wind
    3424486444 Vodafone
    » See SMS short codes for other countries

    Confirmation

     

    Welcome home!

    This timeline is where you’ll spend most of your time, getting instant updates about what matters to you.

    Tweets not working for you?

    Hover over the profile pic and click the Following button to unfollow any account.

    Say a lot with a little

    When you see a Tweet you love, tap the heart — it lets the person who wrote it know you shared the love.

    Spread the word

    The fastest way to share someone else’s Tweet with your followers is with a Retweet. Tap the icon to send it instantly.

    Join the conversation

    Add your thoughts about any Tweet with a Reply. Find a topic you’re passionate about, and jump right in.

    Learn the latest

    Get instant insight into what people are talking about now.

    Get more of what you love

    Follow more accounts to get instant updates about topics you care about.

    Find what's happening

    See the latest conversations about any topic instantly.

    Never miss a Moment

    Catch up instantly on the best stories happening as they unfold.

    1. Joshua T. Fisher‏ @Timewatcher Jul 29
      • Report Tweet
      Replying to @MikeNicolella @gafferongames @timur_audio

      And most of the feedback in Aras' post is vendor oriented feedback. The games industry could also spend some money and time working on their own tooling. Clang is open source, you could land papers and features if you actually wanted to.

      4 replies 0 retweets 1 like
    2.  🇺🇸Mike Nicolella‏ @MikeNicolella Jul 29
      • Report Tweet
      Replying to @Timewatcher @gafferongames @timur_audio

      We have spent enormous amounts of time and money on tooling. Every studio spends some amount of money reinventing reflection/serialization stuff because we desperately need that metadata. Some systems are cheap macros, some are fully custom builds of Clang.

      1 reply 0 retweets 6 likes
    3. Joshua T. Fisher‏ @Timewatcher Jul 29
      • Report Tweet
      Replying to @MikeNicolella @gafferongames @timur_audio

      Joshua T. Fisher Retweeted

      Right, and people have been working on getting you that metadata for years in the Reflection TS that will do pretty much everything you want. Have you been paying attention to it to give feedback? Christer implies that work isn't software engineering. https://twitter.com/ChristerEricson/status/1154597139856551937 …

      Joshua T. Fisher added,

      This Tweet is unavailable.
      4 replies 0 retweets 2 likes
    4. Christer Ericson‏ @ChristerEricson Jul 29
      • Report Tweet
      Replying to @Timewatcher @MikeNicolella and

      My implication was that real problems (like modules) have been ignored for 20-30 years (and meanwhile the problem has gotten harder so we get a weak module concept), while 'enthusiasts' run the show, adding irrelevant fluff (e.g. <=>) that adds no practical sweng value.

      5 replies 0 retweets 16 likes
    5. Joshua T. Fisher‏ @Timewatcher Jul 29
      • Report Tweet
      Replying to @ChristerEricson @MikeNicolella and

      The context of your tweet did not read that way, to me at least. Still not everyone works on every feature. Do you think piling the people from all these library features onto modules would make it work?

      1 reply 0 retweets 0 likes
    6. Hugo Am‏ @hugoamnov Jul 29
      • Report Tweet
      Replying to @Timewatcher @ChristerEricson and

      The problem is that C++ basically has no direction, and that is probably an intrinsic consequence of (design by committee) + (historical baggage of how C++ evolved). If C++ had reasonable priorities, it would be in a way better shape today.

      3 replies 0 retweets 4 likes
    7. Hugo Am‏ @hugoamnov Jul 29
      • Report Tweet
      Replying to @hugoamnov @Timewatcher and

      I believe if a game dev powerhouse with a strong technical head had absorbed (C++ standard + compiler) as its core tool and evolved it in a tight R&D loop to fit its imperatives, C++ would be much saner and efficient lang than what C++ committee has produced in the past 20 years.

      2 replies 0 retweets 1 like
    8. Timur Doumler‏ @timur_audio Jul 29
      • Report Tweet
      Replying to @hugoamnov @Timewatcher and

      The result would have been a language for developing games. C++ is not that language. It's a language for games, finance, audio, telecommunication, systems programming, embedded, automotive, aerospace, science, machine learning, server infrastructure...

      1 reply 0 retweets 1 like
    9. Hugo Am‏ @hugoamnov Jul 29
      • Report Tweet
      Replying to @timur_audio @Timewatcher and

      There's not a single characteristic of what game developers require from a language (C++) that wouldn't benefit every single one of those industries, and in a scale that we can't possibly even imagine yet because we just aren't there yet.

      1 reply 0 retweets 0 likes
    10. James Thompson‏ @jamesjamtho Jul 29
      • Report Tweet
      Replying to @hugoamnov @timur_audio and

      There often seems to be a tension, in practice, between popularity and language tightness - Bjarne's quote rings true. There's no shortage of C++ replacements around that major studios could have put money and effort behind, but they didn't. Perhaps they're accepting a tradeoff.

      4 replies 0 retweets 0 likes
      Jonathan Blow‏ @Jonathan_Blow Jul 29
      • Report Tweet
      Replying to @jamesjamtho @hugoamnov and

      Arguments like this are true until they aren't. You can't extrapolate them to infinity. On my part, I made this tradeoff for a long time, but the cost became too high to continue paying. Expect more people to make that decision over time.

      3:34 PM - 29 Jul 2019
      • 2 Retweets
      • 9 Likes
      • Marc Costa Frank Sullivan Luca Sas James Thompson SuperJer's ɹǝʇʇᴉʍʇ Richard McCormack Ivan Braidi Hugo Am Glenn Fiedler
      1 reply 2 retweets 9 likes
        1. James Thompson‏ @jamesjamtho Jul 29
          • Report Tweet
          Replying to @Jonathan_Blow @hugoamnov and

          Big fan of your work. As a long time D user I'm completely with you - it'll be fascinating to see which languages get usage, and where.

          0 replies 0 retweets 0 likes
          Thanks. Twitter will use this to make your timeline better. Undo
          Undo

      Loading seems to be taking a while.

      Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

        Promoted Tweet

        false

        • © 2019 Twitter
        • About
        • Help Center
        • Terms
        • Privacy policy
        • Imprint
        • Cookies
        • Ads info