I’m curious if you have any sources or stats about this.
-
-
Replying to @BishoyBoktor
Just look at how many engineers a web company has (like Twitter), and look at how much the functionality of the site changes over time. Divide (dfunctionality/dt) by number of engineers to get average productivity.
7 replies 0 retweets 11 likes -
Replying to @Jonathan_Blow
I think you underestimate the work done at companies like this. My guess is that 75% of projects never get in front of users (because they’re deemed not good enough in some way), and 90% is invisible to users anyway (internal tools, ad delivery/markets, custom work for clients).
2 replies 0 retweets 7 likes -
Replying to @danpalmer @Jonathan_Blow
You could call these % lacking productivity but I don’t think so. In game dev most stuff isn’t released, it’s tests to see what works before the final version. Would The Witness really take 5 yrs? Not if you already knew what the final product looked like, but to get there? Yes!
2 replies 0 retweets 4 likes -
Replying to @danpalmer @Jonathan_Blow
So what did the Witness ship after 7 years of development? -A custom, high performance game engine -A rich 3D environment and soundscape, built with guidance from real-world architects -Approx. 500 puzzles that require keen awareness of the environment to solve
2 replies 0 retweets 3 likes -
What features has Twitter developed in the last 7 years? -Increased character limit for tweets -An objectively worse interface that is hostile to PC users How many employees does Thekla have? Less than 50. How many does Twitter have? More than 3000.
1 reply 0 retweets 4 likes -
Your Twitter feature list is incomplete tho — what about changes to ads manager (their actual paying customers), API changes, increased reliability, better analytics, etc.
2 replies 0 retweets 0 likes -
I have no experience with Twitter ads, but I spent $15k on Facebook ads and was astonished at how crappy and buggy the ad system was; it was obvious they put most effort into the regular user-facing page stuff.
3 replies 0 retweets 5 likes -
I hate the FB ads tool too, but my colleagues who are full time Facebook marketers think it’s pretty good, because they can work super quickly and have very high impact. Also, while $15k might be a lot for many companies, there are lots that spend 10-100x that every month.
1 reply 0 retweets 1 like
Please stop calling people dumb in my reply threads. It does not contribute.
-
-
Replying to @Jonathan_Blow @danpalmer and
I removed the replies. Thank you for the moment of reflection. :)
0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.