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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Game designer of Braid and The Witness. Partner in IndieFund.

San Francisco
the-witness.net/news
Joined January 2010

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    1. Jonathan Blow‏ @Jonathan_Blow Jul 25
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      Only a tiny minority of professional programmers have a clear picture in their minds of how fast modern computers are. 99.9% have next to no idea. How does this affect software that is even conceived? (Ignoring, for a moment, what is actually built, which we know is very slow).

      58 replies 98 retweets 550 likes
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    2. Jonathan Blow‏ @Jonathan_Blow Jul 25
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      How big of a problem is it that we have this crucial craft, on which we are knowingly staking the future, and almost none of its practitioners understand the fundamental tool they are using?

      7 replies 6 retweets 99 likes
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    3. Jonathan Blow‏ @Jonathan_Blow Jul 25
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      (For the record, I don’t place myself in the top tier re understanding of speed or anything else. I am somewhere in the middle of that gradient between the 99.9% and the People Who Really Know.)

      4 replies 1 retweet 45 likes
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    4. Jonathan Blow‏ @Jonathan_Blow Jul 25
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      We see all this bad rhetoric claiming “system X is only 2x slower than native code therefore it’s fast”... but one must ignore rationalizations and look at the actual output, which is several orders of magnitude inefficient. Few people are willing to put 2 and 2 together here.

      9 replies 3 retweets 66 likes
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    5. Jonathan Blow‏ @Jonathan_Blow Jul 25
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      The most common objection to these points is "we write slow software because it lets us make things faster and more easily". I agree this is the common belief, but it's wrong. If development is so much easier, why is productivity approaching 0 over time?

      20 replies 11 retweets 118 likes
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      Jonathan Blow‏ @Jonathan_Blow Jul 25
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      Replies seem to be rat-holing on the old well-understood concept that software is slow. Yeah, we know, I have said that many times (and said to ignore that this time). What I am highlighting here is a deeper issue: programmers don't really know what computers are any more.

      3:51 PM - 25 Jul 2019
      • 4 Retweets
      • 65 Likes
      • Leonardo Tyler DIR DIN Kyle Haas M. Eric DeFazio Doom Cult Games 🇺🇸 Josh Hegvik Thizz uwilmod Ivan Braidi
      7 replies 4 retweets 65 likes
        1. New conversation
        2. Jonathan Blow‏ @Jonathan_Blow Jul 25
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          Speed is one dimension of understanding that's lacking; the picture of speed in programmers' heads is 2-4 orders of magnitude too slow. It's easy to see and understand this, which is why I brought it up. But it's not the only dimension of missing understanding.

          2 replies 1 retweet 29 likes
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        3. Jonathan Blow‏ @Jonathan_Blow Jul 25
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          To make the speed point again, for an attempt at clarity: Programmers have a picture of their computer, in their minds, that they use to figure out what to do. For 99.9%+, that picture is inaccurate: the imagined computer is 100x-1000x slower than the real computer.

          9 replies 15 retweets 90 likes
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        4. Jonathan Blow‏ @Jonathan_Blow Jul 25
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          This will result in software that's too slow, obviously. But it also affects what one thinks is possible, what one dares to imagine to do. That is the more important part. Humans are very example-based, and if our examples are wrong, where they lead us will be wrong too.

          14 replies 13 retweets 154 likes
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        5. End of conversation
        1. New conversation
        2. Joshua Corvinus‏ @JoshuaCorvinus Jul 25
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          Replying to @Jonathan_Blow

          This is because most programmers do not care what a computer is. You want to know the real reason slow high level languages are so popular? Because it lets people think in more human terms instead of thinking like a machine, which *feels* slow b/c it's frustrating.

          1 reply 1 retweet 2 likes
        3. Joshua Corvinus‏ @JoshuaCorvinus Jul 25
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          Replying to @JoshuaCorvinus @Jonathan_Blow

          The mentality of programmers has shifted b/c of the mass adoption of programming. Your average programmer's ideal computer is one where they can just visualize and feel in their mind the kind of 'thing' they want to create and have the machine make it real.

          2 replies 0 retweets 2 likes
        4. Joshua Corvinus‏ @JoshuaCorvinus Jul 25
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          Replying to @JoshuaCorvinus @Jonathan_Blow

          Think "Create a new object" "Give it the topology I'm visualizing" "Move it over here? Nah, over there is better." Every time they have to worry about stack vs heap, pointers, or cache fragmentation they get mad b/c it doesn't feel relevant to the goal.

          0 replies 0 retweets 1 like
        5. End of conversation
        1. New conversation
        2. Ivan Braidi‏ @Ivan_Braidi Jul 25
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          Replying to @Jonathan_Blow

          I would say that we are on the edge of a reality where programmers don't really know not only what computers are but even what programming should be. What do you think about this?

          1 reply 0 retweets 1 like
        3. 1 more reply
        1. .‏ @softwareprison Jul 25
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          Replying to @Jonathan_Blow

          https://queue.acm.org/detail.cfm?id=3212479 …

          0 replies 0 retweets 0 likes
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        1. New conversation
        2. lostplesed‏ @lostplesed Jul 25
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          Replying to @Jonathan_Blow

          is there some books or articles or blog than tell us what computers really are? thank you for some suggestion.

          2 replies 0 retweets 0 likes
        3. Perry Pouphinger‏ @pouphinger Jul 25
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          Replying to @lostplesed @Jonathan_Blow

          A computer is a thing that exploits the relationship between binary math and boolean logic. When numbers are expressed in binary, mathematical operations on them can be reduced to boolean operations. Boolean logic can be manifested as physical device. That's pretty much it.

          1 reply 0 retweets 0 likes
        4. Perry Pouphinger‏ @pouphinger Jul 25
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          Replying to @pouphinger @lostplesed @Jonathan_Blow

          Search for terms like *binary adder* or *binary subtractor* to see examples. Once you have machines for these operations, you add a switchboard that lets you do one after the other. The input to the switch is called an instruction.

          1 reply 0 retweets 0 likes
        5. Perry Pouphinger‏ @pouphinger Jul 25
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          Replying to @pouphinger @lostplesed @Jonathan_Blow

          And to complete this model: The math machines take input, and put their output into registers. The registers hold one number each, and persist between operations. So you can for example add whats in register A1 to what is in register B1. B1 now contains the sum.

          1 reply 0 retweets 0 likes
        6. Perry Pouphinger‏ @pouphinger Jul 25
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          Replying to @pouphinger @lostplesed @Jonathan_Blow

          Now read the wikipedia article on assembly languge: https://en.wikipedia.org/wiki/Assembly_language … and Bob's your uncle.

          0 replies 0 retweets 0 likes
        7. End of conversation
        1. rich‏ @farty Jul 26
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          Replying to @Jonathan_Blow

          "rat-holing"..."yeah we know"... way to be civil 😑

          0 replies 0 retweets 0 likes
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        1. Brian‏ @brianontheweb Jul 26
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          Replying to @Jonathan_Blow

          'the elements of computing systems' is a great book and sort of helps fight this problem

          0 replies 0 retweets 0 likes
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