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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Game designer of Braid and The Witness. Partner in IndieFund.

San Francisco
the-witness.net/news
Joined January 2010

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    1. Jonathan Blow‏ @Jonathan_Blow Jul 5
      • Report Tweet

      I am digging through some old emails, for a presentation I am giving in a few days ...

      3 replies 28 retweets 175 likes
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    2. Jonathan Blow‏ @Jonathan_Blow Jul 5
      • Report Tweet

      "Anyone who played any games on the first Sega or Nintendo consoles saw and got tired of this kind of game play fifteen years ago. To say that I am disappointed is an understatement...

      2 replies 2 retweets 60 likes
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    3. Jonathan Blow‏ @Jonathan_Blow Jul 5
      • Report Tweet

      ...I was hoping for a chance to do some good work for a game that would be cool enough to get noticed. Okay, so I'm being brutally honest. Apologies, but the game industry is not forgiving."

      1 reply 1 retweet 47 likes
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    4. Jonathan Blow‏ @Jonathan_Blow Jul 5
      • Report Tweet

      "This level of game cannot keep the interest of adults, so it would be best to make it a Children's game with Children's themes." "The time-rewind thing may be a programming help in the development process but I find it confusing and annoying if part of the game itself."

      7 replies 6 retweets 109 likes
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    5. Jonathan Blow‏ @Jonathan_Blow Jul 5
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      (All those comments are from one guy who I was trying to get to do the art for the game. There are many more!) People have no idea (a) how much work it is to get a game done (b) how hard it is for many people to understand the thing, if it's not a thing they already know.

      10 replies 5 retweets 188 likes
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    6. Jonathan Blow‏ @Jonathan_Blow Jul 5
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      (c) Peoples' perception of the quality of a thing depends very much on surface-level features, even if they are supposed to be a professional whose job is to see beyond these. (e.g. the first phone conversation with the Steam guy who rejected the game in a fairly demeaning

      4 replies 4 retweets 96 likes
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    7. Jonathan Blow‏ @Jonathan_Blow Jul 5
      • Report Tweet

      manner, which is why the game launched on XBLA and didn't come to Steam until way later). If your game doesn't look good and sound good, most people will assume it's had little effort put in, so will not see good design or unusual ideas; they will just seem weird and unappealing.

      2 replies 5 retweets 97 likes
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    8. Jonathan Blow‏ @Jonathan_Blow Jul 5
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      I presume this translates to all other art forms as well. You can of course get lucky despite your thing not looking good or sounding good, but polish can help you tremendously.

      11 replies 5 retweets 87 likes
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    9. Modus Pwnens‏ @PwnySlaystation Jul 5
      • Report Tweet
      Replying to @Jonathan_Blow

      Wow, you can tell this is an old story because Steam actually curated content!

      2 replies 0 retweets 4 likes
      Jonathan Blow‏ @Jonathan_Blow Jul 5
      • Report Tweet
      Replying to @PwnySlaystation

      Funny Because It’s True

      7:40 PM - 5 Jul 2019
      • 6 Likes
      • AMHM Peter Hager Enye Word Andrew Kallmeyer Ivan Braidi Jesus King
      0 replies 0 retweets 6 likes

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