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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Game designer of Braid and The Witness. Partner in IndieFund.

San Francisco
the-witness.net/news
Joined January 2010

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    1. Jonathan Blow‏ @Jonathan_Blow Jul 5
      • Report Tweet

      I am digging through some old emails, for a presentation I am giving in a few days ...

      3 replies 28 retweets 175 likes
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    2. Jonathan Blow‏ @Jonathan_Blow Jul 5
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      "Anyone who played any games on the first Sega or Nintendo consoles saw and got tired of this kind of game play fifteen years ago. To say that I am disappointed is an understatement...

      2 replies 2 retweets 60 likes
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    3. Jonathan Blow‏ @Jonathan_Blow Jul 5
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      ...I was hoping for a chance to do some good work for a game that would be cool enough to get noticed. Okay, so I'm being brutally honest. Apologies, but the game industry is not forgiving."

      1 reply 1 retweet 47 likes
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    4. Jonathan Blow‏ @Jonathan_Blow Jul 5
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      "This level of game cannot keep the interest of adults, so it would be best to make it a Children's game with Children's themes." "The time-rewind thing may be a programming help in the development process but I find it confusing and annoying if part of the game itself."

      7 replies 6 retweets 109 likes
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    5. Jonathan Blow‏ @Jonathan_Blow Jul 5
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      (All those comments are from one guy who I was trying to get to do the art for the game. There are many more!) People have no idea (a) how much work it is to get a game done (b) how hard it is for many people to understand the thing, if it's not a thing they already know.

      10 replies 5 retweets 188 likes
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    6. Jonathan Blow‏ @Jonathan_Blow Jul 5
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      (c) Peoples' perception of the quality of a thing depends very much on surface-level features, even if they are supposed to be a professional whose job is to see beyond these. (e.g. the first phone conversation with the Steam guy who rejected the game in a fairly demeaning

      4 replies 4 retweets 96 likes
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    7. Jonathan Blow‏ @Jonathan_Blow Jul 5
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      manner, which is why the game launched on XBLA and didn't come to Steam until way later). If your game doesn't look good and sound good, most people will assume it's had little effort put in, so will not see good design or unusual ideas; they will just seem weird and unappealing.

      2 replies 5 retweets 97 likes
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      Jonathan Blow‏ @Jonathan_Blow Jul 5
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      I presume this translates to all other art forms as well. You can of course get lucky despite your thing not looking good or sounding good, but polish can help you tremendously.

      7:29 PM - 5 Jul 2019
      • 5 Retweets
      • 87 Likes
      • Raphael Jimenez androidgamingnews InfinityGamerz Will Pierce AMHM MewKnight mattvonb Libido Kamen Nieb
      11 replies 5 retweets 87 likes
        1. New conversation
        2. Modus Pwnens‏ @PwnySlaystation Jul 5
          • Report Tweet
          Replying to @Jonathan_Blow

          Wow, you can tell this is an old story because Steam actually curated content!

          2 replies 0 retweets 4 likes
        3. Jonathan Blow‏ @Jonathan_Blow Jul 5
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          Replying to @PwnySlaystation

          Funny Because It’s True

          0 replies 0 retweets 6 likes
        4. End of conversation
        1. Aaron Internet‏ @AaronInternet Jul 5
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          Replying to @Jonathan_Blow

          Most professionals don't reach the point when surface forms become a tool to express ideas as the most important process, rather than novel ideas motivating better surface forms as paramount. The work put into presentation is essential to convince there are ideas worth extracting

          0 replies 0 retweets 1 like
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        2. Rook‏ @nightfirerook Jul 5
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          Replying to @Jonathan_Blow

          This! I value a developer who has put at least some effort into the visual presentation instead of just going overly technical with little to no art. Even for a prototype and general morale, it’s worth putting the time into both learning and making the polish and eye candy.

          1 reply 0 retweets 1 like
        3. Rook‏ @nightfirerook Jul 5
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          Replying to @nightfirerook @Jonathan_Blow

          The cold hard truth is that no matter how technically impressive something is, not many will bother to experience it if something doesn’t draw them in- nice graphics, sound, UI. Otherwise their perception is that it’s simply a bad game.

          0 replies 0 retweets 0 likes
        4. End of conversation
        1. ∇‏ @relativetoyou Jul 5
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          Replying to @Jonathan_Blow

          ∇ Retweeted Newsweek

          https://twitter.com/Newsweek/status/1144495669190656001 …

          ∇ added,

          NewsweekVerified account @Newsweek
          Dalai Lama says a female successor must be attractive, or people won't want to look at her face https://trib.al/CzM0OhM 
          0 replies 0 retweets 0 likes
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        1. Giulio Catellani‏ @giuliocatte Jul 6
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          Replying to @Jonathan_Blow

          Outside of art as well. I work in business intelligence and I can assure the best data in the world wouldn’t be appreciated without an appealing presentation.

          0 replies 0 retweets 0 likes
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        1. Jesus King‏ @YungChristus Jul 6
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          Replying to @Jonathan_Blow

          And it's true the other way as well: Just because a game looks aesthetically pleasing, doesn't mean it is enjoyable to play it

          0 replies 0 retweets 0 likes
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        1. New conversation
        2. Anil Demir‏ @nettleflap Jul 6
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          Replying to @Jonathan_Blow

          Isn't that the reason why people are so hyped about Cyberpunk-like games? Good visuals, cool looking cutscenes and everyone is on fire already. Nobody cares about what new features it brings on the table.

          1 reply 0 retweets 0 likes
        3. Anil Demir‏ @nettleflap Jul 6
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          Replying to @nettleflap @Jonathan_Blow

          I love how people just ignore your remark about professionals who are supposed to see the deeper workings of a game but agree with your last tweet on how polish helps to sell a game. Like it's such a good thing that we should praise.

          0 replies 0 retweets 0 likes
        4. End of conversation
        1. Berthold Barth‏ @bertholdb Jul 6
          • Report Tweet
          Replying to @Jonathan_Blow

          There was a study that was done in I believe Israel, on ATMs. Some were well designed, others less so, but they worked identically. People considered the worse- looking models "broken" at a significantly higher rate.

          0 replies 0 retweets 0 likes
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        1. Cam I am‏ @B4ttleCat Jul 6
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          Replying to @Jonathan_Blow

          Will this upcoming talk be published online?

          0 replies 0 retweets 0 likes
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        1. Alexander Pritchard‏ @alexLevelUpDev Jul 16
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          Replying to @Jonathan_Blow

          Had no idea you went through all that with Braid initially. That's crazy.

          0 replies 0 retweets 0 likes
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        1. Alexander Pritchard‏ @alexLevelUpDev Jul 16
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          Replying to @Jonathan_Blow

          What kind of polish are you talking about here? Isn't that what finding an artist was for? :P

          0 replies 0 retweets 0 likes
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