I am digging through some old emails, for a presentation I am giving in a few days ...
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manner, which is why the game launched on XBLA and didn't come to Steam until way later). If your game doesn't look good and sound good, most people will assume it's had little effort put in, so will not see good design or unusual ideas; they will just seem weird and unappealing.
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I presume this translates to all other art forms as well. You can of course get lucky despite your thing not looking good or sounding good, but polish can help you tremendously.
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Interesting insight! In my experience even industry designers blindly reject unique design decisions. There’s a copy-paste mentality bc they aren’t confident enough to back up choices to leaders unless it’s copied from a successful game. Don’t have experience exploring a “thing”
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I don’t think that game designers as a whole do a very good job. There are of course quite a few individual talented designers, but the bulk output is unimpressive compared to programmers or visual artists.
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This applies to many things. For instance, language proficiency is often judged by one’s pronunciation, even if it’s grammar and vocabulary that actually matters.
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Every time: Me: "This is just an early proof of concept for the gameplay, so things like shadows and animations will come in later." X: "I think the animations are a bit wonky, and the shadows look off. But once you fix those things, I can maybe take a look."
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