I am digging through some old emails, for a presentation I am giving in a few days ...
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"Anyone who played any games on the first Sega or Nintendo consoles saw and got tired of this kind of game play fifteen years ago. To say that I am disappointed is an understatement...
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...I was hoping for a chance to do some good work for a game that would be cool enough to get noticed. Okay, so I'm being brutally honest. Apologies, but the game industry is not forgiving."
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"This level of game cannot keep the interest of adults, so it would be best to make it a Children's game with Children's themes." "The time-rewind thing may be a programming help in the development process but I find it confusing and annoying if part of the game itself."
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(All those comments are from one guy who I was trying to get to do the art for the game. There are many more!) People have no idea (a) how much work it is to get a game done (b) how hard it is for many people to understand the thing, if it's not a thing they already know.
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Replying to @Jonathan_Blow
I wonder how many minutes (seconds?) they played for. People's hot / shallow takes are often amazingly bad. "I'm not sure, need [much] more time" can be hard to say. Ofc, I'm guilty of this too sometimes.
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He played for 30 minutes, "up to a pit where there was a growing green key and there's no way out of the pit". The letter he sent me was really long, like pages long!
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