@Jonathan_Blow I just finished watching one of your talks where you mentioned you hate that shooters like CSGO use client side hit authorization. However how would you solve this problem without the game turning into an inconsistent mess where you have to aim...
2000 miles gets you 2/3 of the way across the USA, so anywhere is closer to one or the other coast than that (Alaska/Hawaii excepted). The speed of light is 186000 miles per second, so 2000 miles gives you an 11ms ping.
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In a perfect world under perfect conditions, yes. In reality for many reasons, it’s a lot higher than that. Try it out while traveling if you can find a good ethernet spot. In general though yes I agree that it’s very frustrating to allow players with 100ms+ count hits
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Don't make excuses for the status quo based on how it seems like things are; look at actual reality and figure out how things should be. Software is so crappy right now that if you take your cues for how things are based on software behavior, you'll dramatically underestimate.
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(11ms one-way, not round-trip, of course. You can get 11ms round-trip by just having a data center in Chicago).
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It does just bring up the question- should players who are fortunate to have an excellent setup, fast ethernet internet and are located close to datacenters be given potentially game changing power over people who aren’t fortunate enough / can’t afford / etc. other misc reasons ?
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On one hand- this person paid more money and are in some cases luckier. On the other hand this turns the back to anyone who wants to enjoy your game but might not have the know-how or financial ability to compete in this way (most casual gamers)
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Depends on how hardcore the game is- is it highly competitive and fair play is a priority over a good experience? Then by all means eliminate any kind of client side checks or ping gate players over a certain ms from joining games.
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In general though as games are today, even with the client side leeway, if you have a lower ping and ethernet connection, you still very much have an advantage. The only case where you may not is if a laggy client shoots you around a corner which can be alleviated with a ping cap
End of conversation
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