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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Game designer of Braid and The Witness. Partner in IndieFund.

San Francisco
the-witness.net/news
Joined January 2010

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    1. Rook‏ @nightfirerook Jul 5
      • Report Tweet

      @Jonathan_Blow I just finished watching one of your talks where you mentioned you hate that shooters like CSGO use client side hit authorization. However how would you solve this problem without the game turning into an inconsistent mess where you have to aim...

      2 replies 0 retweets 0 likes
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    2. Jonathan Blow‏ @Jonathan_Blow Jul 5
      • Report Tweet
      Replying to @nightfirerook

      CS GO isn't client-side, it has server-side hit authorization but with time warp. In general, though, my attitude is that if your equipment is bad, only your game should suffer, not everyone else's. (e.g. just put everyone with high ping together, etc.)

      2 replies 0 retweets 0 likes
      Jonathan Blow‏ @Jonathan_Blow Jul 5
      • Report Tweet
      Replying to @Jonathan_Blow @nightfirerook

      It's 2019, the internet is really fast. If many people are able to play with 9ms ping, why should we degrade all their games, and give them effectively 250ms pings, just to accommodate people with bad setups? It is the wrong solution.

      2:40 PM - 5 Jul 2019
      2 replies 0 retweets 0 likes
        1. Rook‏ @nightfirerook Jul 5
          • Report Tweet
          Replying to @Jonathan_Blow

          Also I would say that people with crappy internet generally also drop way more packets (especially if not playing on ethernet) and have a generally much more frustrating experience. I think a fair solution is a certain ms of ping before discounting any client info per shot

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        2. Rook‏ @nightfirerook Jul 5
          • Report Tweet
          Replying to @Jonathan_Blow

          If you can play at 9ms you are lucky that it’s close to the server datacenters. For the vast majority of players, this isn’t the case, no matter how good their setups are. Especially outside of the US. The solution is more datacenters which divides playerbase and inflates cost.

          1 reply 0 retweets 0 likes
        3. Rook‏ @nightfirerook Jul 5
          • Report Tweet
          Replying to @nightfirerook @Jonathan_Blow

          There’s always the flipside of the being shot around corner argument and it’s feeling like you were destroyed before even seeing the player, feeling that you shot someone 10 times but only got one confirmed hit etc.

          1 reply 0 retweets 0 likes
        4. Rook‏ @nightfirerook Jul 5
          • Report Tweet
          Replying to @nightfirerook @Jonathan_Blow

          If it was as simple as plugging in an ethernet cable or upgrading your internet, it’d make sense, but unfortunately many players can’t, have good connections but live far away from servers etc. Games generally should try and find a way for everyone (within reason) to play

          0 replies 0 retweets 0 likes
        5. End of conversation

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