@Jonathan_Blow I just finished watching one of your talks where you mentioned you hate that shooters like CSGO use client side hit authorization. However how would you solve this problem without the game turning into an inconsistent mess where you have to aim...
It's 2019, the internet is really fast. If many people are able to play with 9ms ping, why should we degrade all their games, and give them effectively 250ms pings, just to accommodate people with bad setups? It is the wrong solution.
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Also I would say that people with crappy internet generally also drop way more packets (especially if not playing on ethernet) and have a generally much more frustrating experience. I think a fair solution is a certain ms of ping before discounting any client info per shot
Thanks. Twitter will use this to make your timeline better. UndoUndo
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If you can play at 9ms you are lucky that it’s close to the server datacenters. For the vast majority of players, this isn’t the case, no matter how good their setups are. Especially outside of the US. The solution is more datacenters which divides playerbase and inflates cost.
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There’s always the flipside of the being shot around corner argument and it’s feeling like you were destroyed before even seeing the player, feeling that you shot someone 10 times but only got one confirmed hit etc.
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If it was as simple as plugging in an ethernet cable or upgrading your internet, it’d make sense, but unfortunately many players can’t, have good connections but live far away from servers etc. Games generally should try and find a way for everyone (within reason) to play
End of conversation
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