There's now a video available of this interview with me, conducted by Sam Browne, at Casual Connect 2019:https://www.youtube.com/watch?v=WKYEJmkIPlo …
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(This is the one that I guess started a rage mob a few weeks ago when some indies decided they would forget how clickbait works if it would allow them to get mad at an enemy for a few days...!)
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Replying to @Jonathan_Blow
You seem to view games from a very mechanical lens. I lean that way myself but I think you speak in a way that comes off as dismissive when you don’t need to. You’d like to see mechanical evolution and don’t care as much about the rest. Ranting is human tho I get it.
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Replying to @heckmouse
I don't think of games as "mechanics", so I can't agree with this characterization.
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Replying to @Jonathan_Blow
You’re being sensitive to language here when you don’t need to be. Your games are very much mechanics facing.
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Replying to @heckmouse
I disagree. My last game was not about mechanics at all -- it was intentionally minimalist in terms of mechanics, and the main point of the game was outside them entirely. So I am not sure why you are saying this.
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Replying to @Jonathan_Blow
You’re right, mechanics is not right word. How’s “cleverness” sound. You value cleverness and discovery(maybe?). Whatever it is you value, it is yours. The absolute way in which you speak is off-putting to people not in your camp. You want x doesn’t mean indie hasn’t evolved.
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Replying to @heckmouse
How many times in that interview do I say "this is just my style, I am not trying to declare something absolute?" How many more times do I have to say it before you decide to hear what I am saying?
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Replying to @Jonathan_Blow
See we got somewhere when you described *what you want* rather than railing against what you don’t. That’s my advice from the peanut gallery. You have a good point but arguing like a salty old man doesn’t help communicate anything.
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Well ... all I can say is ... people are allowed to have opinions!
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