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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Game designer of Braid and The Witness. Partner in IndieFund.

San Francisco
the-witness.net/news
Joined January 2010

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    1. Jonathan Blow‏ @Jonathan_Blow Jun 25
      • Report Tweet

      There's now a video available of this interview with me, conducted by Sam Browne, at Casual Connect 2019:https://www.youtube.com/watch?v=WKYEJmkIPlo …

      3 replies 12 retweets 118 likes
      Show this thread
    2. Jonathan Blow‏ @Jonathan_Blow Jun 25
      • Report Tweet

      (This is the one that I guess started a rage mob a few weeks ago when some indies decided they would forget how clickbait works if it would allow them to get mad at an enemy for a few days...!)

      8 replies 3 retweets 36 likes
      Show this thread
    3. ANDY ◉◉‏ @heckmouse Jun 25
      • Report Tweet
      Replying to @Jonathan_Blow

      You seem to view games from a very mechanical lens. I lean that way myself but I think you speak in a way that comes off as dismissive when you don’t need to. You’d like to see mechanical evolution and don’t care as much about the rest. Ranting is human tho I get it.

      2 replies 0 retweets 0 likes
    4. Jonathan Blow‏ @Jonathan_Blow Jun 25
      • Report Tweet
      Replying to @heckmouse

      I don't think of games as "mechanics", so I can't agree with this characterization.

      1 reply 0 retweets 1 like
    5. ANDY ◉◉‏ @heckmouse Jun 25
      • Report Tweet
      Replying to @Jonathan_Blow

      You’re being sensitive to language here when you don’t need to be. Your games are very much mechanics facing.

      1 reply 0 retweets 1 like
    6. Jonathan Blow‏ @Jonathan_Blow Jun 25
      • Report Tweet
      Replying to @heckmouse

      I disagree. My last game was not about mechanics at all -- it was intentionally minimalist in terms of mechanics, and the main point of the game was outside them entirely. So I am not sure why you are saying this.

      1 reply 0 retweets 8 likes
    7. ANDY ◉◉‏ @heckmouse Jun 25
      • Report Tweet
      Replying to @Jonathan_Blow

      You’re right, mechanics is not right word. How’s “cleverness” sound. You value cleverness and discovery(maybe?). Whatever it is you value, it is yours. The absolute way in which you speak is off-putting to people not in your camp. You want x doesn’t mean indie hasn’t evolved.

      1 reply 0 retweets 0 likes
    8. Jonathan Blow‏ @Jonathan_Blow Jun 25
      • Report Tweet
      Replying to @heckmouse

      How many times in that interview do I say "this is just my style, I am not trying to declare something absolute?" How many more times do I have to say it before you decide to hear what I am saying?

      3 replies 0 retweets 13 likes
      Jonathan Blow‏ @Jonathan_Blow Jun 25
      • Report Tweet
      Replying to @Jonathan_Blow @heckmouse

      I don't agree with "cleverness" either. I am interested in discovering what games are able to do, as a medium, that is particular to games, that can't be done as well or better in other media. I said this several times. *Anything* meeting this description, I am interested in.

      11:20 AM - 25 Jun 2019
      • 11 Likes
      • EricM Ivan Kovatchev Noob Sai ∇ Ivan Braidi biiigbadaboom Kim Karlsson Eric A Anderson Daniel O'Connor
      0 replies 0 retweets 11 likes

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