There's now a video available of this interview with me, conducted by Sam Browne, at Casual Connect 2019:https://www.youtube.com/watch?v=WKYEJmkIPlo …
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You seem to view games from a very mechanical lens. I lean that way myself but I think you speak in a way that comes off as dismissive when you don’t need to. You’d like to see mechanical evolution and don’t care as much about the rest. Ranting is human tho I get it.
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I don't think of games as "mechanics", so I can't agree with this characterization.
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You’re being sensitive to language here when you don’t need to be. Your games are very much mechanics facing.
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I disagree. My last game was not about mechanics at all -- it was intentionally minimalist in terms of mechanics, and the main point of the game was outside them entirely. So I am not sure why you are saying this.
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You’re right, mechanics is not right word. How’s “cleverness” sound. You value cleverness and discovery(maybe?). Whatever it is you value, it is yours. The absolute way in which you speak is off-putting to people not in your camp. You want x doesn’t mean indie hasn’t evolved.
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How many times in that interview do I say "this is just my style, I am not trying to declare something absolute?" How many more times do I have to say it before you decide to hear what I am saying?
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I don't agree with "cleverness" either. I am interested in discovering what games are able to do, as a medium, that is particular to games, that can't be done as well or better in other media. I said this several times. *Anything* meeting this description, I am interested in.
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I still think it wasnt exactly clickbait but I did realize it was gonna get ugly becuase the internet just cant let a thing go.
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It is clickbait, to take a small aside from the middle of an interview and make it sound like someone called a press conference to say that thing, and to make it sound as brusque and un-nuanced as possible. We're just used to it because modern press do it so much. But,
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I don't think there's any excuse for that behavior, and we shouldn't put up with press people who do that. (If you've never had this happen to you, it is probably not so clear to understand ...)
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I mean yeah the headline looked ok to me, I guess theres always people who will judge you based on a headline for an article they didnt even bother to read.
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You’re not helping the situation any by starting fires yourself.
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I'm not allowed to say I don't like being treated by an object? Or what? I am not sure I understand your objection.
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Your entirely in your rights to say what you want. Not going to argue there. But then dredging things up with a particularly aimed tweet is only going to draw more of the same attention.
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So? If people are going to waste more of their time and energy, that's their problem, not mine, I think? I'm not sure what you are trying to say here.
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thank you for saying things you know will be unpopular but still feel should be said. I can see how people will take offense… but if one can get past that, a lot rings true here
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Ah weird. I just watched that and was like "oh he said a couple of the things he said in that other thing again here", but like most of this is completely unrelated to that, so I thought it was a different interview.
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Also explains why that article seemed so strange to me for being billed as a "conversation between Jon Blow and Sam Browne." It was clearly an interview conducted not by the writer. Guess they just copied the interview down and pretended like they were "giving credit."
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I watched the whole thing, can’t say I agree. - sense of community is exactly why many join this industry: if I wanted money I would still be working in tech startups. - so I argue this is the medium itself changing: game developers are more diverse and so is their expression.
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- They might not be expressing it in a way that’s game mechanics focused, but players certainly still enjoy them. - so while I adore Stephen’s Sausage Roll or The Marriage, the medium should embrace this change.
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- I also don’t agree the notion that game scene hasn’t moved beyond what The Marriage offers. It certainly and obviously did, just not in a way that’s a direct lineage of 80s minimal graphics games.
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