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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Game designer of Braid and The Witness. Partner in IndieFund.

San Francisco
the-witness.net/news
Joined January 2010

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    1. Jonathan Blow‏ @Jonathan_Blow Jun 25
      • Report Tweet

      There's now a video available of this interview with me, conducted by Sam Browne, at Casual Connect 2019:https://www.youtube.com/watch?v=WKYEJmkIPlo …

      3 replies 12 retweets 118 likes
      Show this thread
      Jonathan Blow‏ @Jonathan_Blow Jun 25
      • Report Tweet

      (This is the one that I guess started a rage mob a few weeks ago when some indies decided they would forget how clickbait works if it would allow them to get mad at an enemy for a few days...!)

      9:09 AM - 25 Jun 2019
      • 3 Retweets
      • 36 Likes
      • Iptv David Louis Jace Cear 🎮 - #No2Uploadfilters #Yes2Copyright Tumais MArSeL_KaPPlaNd (Masoud Rezaei) Noir Raphael Stary Cooper Willis TheCelḷ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ➡️Gamescom
      8 replies 3 retweets 36 likes
        1. New conversation
        2. ANDY ◉◉‏ @heckmouse Jun 25
          • Report Tweet
          Replying to @Jonathan_Blow

          You seem to view games from a very mechanical lens. I lean that way myself but I think you speak in a way that comes off as dismissive when you don’t need to. You’d like to see mechanical evolution and don’t care as much about the rest. Ranting is human tho I get it.

          2 replies 0 retweets 0 likes
        3. Jonathan Blow‏ @Jonathan_Blow Jun 25
          • Report Tweet
          Replying to @heckmouse

          I don't think of games as "mechanics", so I can't agree with this characterization.

          1 reply 0 retweets 1 like
        4. ANDY ◉◉‏ @heckmouse Jun 25
          • Report Tweet
          Replying to @Jonathan_Blow

          You’re being sensitive to language here when you don’t need to be. Your games are very much mechanics facing.

          1 reply 0 retweets 1 like
        5. Jonathan Blow‏ @Jonathan_Blow Jun 25
          • Report Tweet
          Replying to @heckmouse

          I disagree. My last game was not about mechanics at all -- it was intentionally minimalist in terms of mechanics, and the main point of the game was outside them entirely. So I am not sure why you are saying this.

          1 reply 0 retweets 8 likes
        6. ANDY ◉◉‏ @heckmouse Jun 25
          • Report Tweet
          Replying to @Jonathan_Blow

          You’re right, mechanics is not right word. How’s “cleverness” sound. You value cleverness and discovery(maybe?). Whatever it is you value, it is yours. The absolute way in which you speak is off-putting to people not in your camp. You want x doesn’t mean indie hasn’t evolved.

          1 reply 0 retweets 0 likes
        7. Jonathan Blow‏ @Jonathan_Blow Jun 25
          • Report Tweet
          Replying to @heckmouse

          How many times in that interview do I say "this is just my style, I am not trying to declare something absolute?" How many more times do I have to say it before you decide to hear what I am saying?

          3 replies 0 retweets 13 likes
        8. Jonathan Blow‏ @Jonathan_Blow Jun 25
          • Report Tweet
          Replying to @Jonathan_Blow @heckmouse

          I don't agree with "cleverness" either. I am interested in discovering what games are able to do, as a medium, that is particular to games, that can't be done as well or better in other media. I said this several times. *Anything* meeting this description, I am interested in.

          0 replies 0 retweets 11 likes
        9. End of conversation
        1. New conversation
        2. reiniat‏ @GateReiniat Jun 25
          • Report Tweet
          Replying to @Jonathan_Blow

          I still think it wasnt exactly clickbait but I did realize it was gonna get ugly becuase the internet just cant let a thing go.

          1 reply 0 retweets 0 likes
        3. Jonathan Blow‏ @Jonathan_Blow Jun 25
          • Report Tweet
          Replying to @GateReiniat

          It is clickbait, to take a small aside from the middle of an interview and make it sound like someone called a press conference to say that thing, and to make it sound as brusque and un-nuanced as possible. We're just used to it because modern press do it so much. But,

          1 reply 0 retweets 6 likes
        4. Jonathan Blow‏ @Jonathan_Blow Jun 25
          • Report Tweet
          Replying to @Jonathan_Blow @GateReiniat

          I don't think there's any excuse for that behavior, and we shouldn't put up with press people who do that. (If you've never had this happen to you, it is probably not so clear to understand ...)

          1 reply 0 retweets 5 likes
        5. reiniat‏ @GateReiniat Jun 25
          • Report Tweet
          Replying to @Jonathan_Blow

          I mean yeah the headline looked ok to me, I guess theres always people who will judge you based on a headline for an article they didnt even bother to read.

          1 reply 0 retweets 0 likes
        6. Sean Barrett‏ @nothings Jun 25
          • Report Tweet
          Replying to @GateReiniat @Jonathan_Blow

          http://chrishecker.com/Me_and_the_Wii 

          0 replies 2 retweets 12 likes
        7. End of conversation
        1. New conversation
        2. It’s Adam! Gyoza the Gyozarian.‏ @Adsinjapan Jun 25
          • Report Tweet
          Replying to @Jonathan_Blow

          You’re not helping the situation any by starting fires yourself.

          2 replies 0 retweets 0 likes
        3. Jonathan Blow‏ @Jonathan_Blow Jun 25
          • Report Tweet
          Replying to @Adsinjapan

          I'm not allowed to say I don't like being treated by an object? Or what? I am not sure I understand your objection.

          1 reply 0 retweets 7 likes
        4. It’s Adam! Gyoza the Gyozarian.‏ @Adsinjapan Jun 25
          • Report Tweet
          Replying to @Jonathan_Blow

          Your entirely in your rights to say what you want. Not going to argue there. But then dredging things up with a particularly aimed tweet is only going to draw more of the same attention.

          1 reply 0 retweets 0 likes
        5. Jonathan Blow‏ @Jonathan_Blow Jun 25
          • Report Tweet
          Replying to @Adsinjapan

          So? If people are going to waste more of their time and energy, that's their problem, not mine, I think? I'm not sure what you are trying to say here.

          0 replies 0 retweets 2 likes
        6. End of conversation
        1. rezich‏ @rezich Jun 25
          • Report Tweet
          Replying to @Jonathan_Blow

          thank you for saying things you know will be unpopular but still feel should be said. I can see how people will take offense… but if one can get past that, a lot rings true here

          0 replies 0 retweets 3 likes
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        1. New conversation
        2. Matthew VanDevander‏ @mvandevander Jun 25
          • Report Tweet
          Replying to @Jonathan_Blow

          Ah weird. I just watched that and was like "oh he said a couple of the things he said in that other thing again here", but like most of this is completely unrelated to that, so I thought it was a different interview.

          1 reply 0 retweets 1 like
        3. Matthew VanDevander‏ @mvandevander Jun 25
          • Report Tweet
          Replying to @mvandevander @Jonathan_Blow

          Also explains why that article seemed so strange to me for being billed as a "conversation between Jon Blow and Sam Browne." It was clearly an interview conducted not by the writer. Guess they just copied the interview down and pretended like they were "giving credit."

          0 replies 0 retweets 2 likes
        4. End of conversation
        1. New conversation
        2. David Frank‏ @bitinn Jun 25
          • Report Tweet
          Replying to @Jonathan_Blow

          I watched the whole thing, can’t say I agree. - sense of community is exactly why many join this industry: if I wanted money I would still be working in tech startups. - so I argue this is the medium itself changing: game developers are more diverse and so is their expression.

          1 reply 0 retweets 0 likes
        3. David Frank‏ @bitinn Jun 25
          • Report Tweet
          Replying to @bitinn @Jonathan_Blow

          - They might not be expressing it in a way that’s game mechanics focused, but players certainly still enjoy them. - so while I adore Stephen’s Sausage Roll or The Marriage, the medium should embrace this change.

          1 reply 0 retweets 0 likes
        4. David Frank‏ @bitinn Jun 25
          • Report Tweet
          Replying to @bitinn @Jonathan_Blow

          - I also don’t agree the notion that game scene hasn’t moved beyond what The Marriage offers. It certainly and obviously did, just not in a way that’s a direct lineage of 80s minimal graphics games.

          0 replies 0 retweets 0 likes
        5. End of conversation

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