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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Game designer of Braid and The Witness. Partner in IndieFund.

San Francisco
the-witness.net/news
Joined January 2010

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    1. Jérémie St-Amand‏ @batinsse Jun 6
      • Report Tweet

      I grew tired of argumenting engine choices/making your own for indie games. So I looked at data. Top ~75 indie games on Steam by user score with >1000 reviews. Here are the results:pic.twitter.com/5yVhqrOQVU

      32 replies 171 retweets 645 likes
      Show this thread
    2. Jérémie St-Amand‏ @batinsse Jun 6
      • Report Tweet

      You guessed it: IT DOESN'T MATTER All are valid options.

      4 replies 7 retweets 134 likes
      Show this thread
    3. Mikulas Florek‏ @mikulasflorek Jun 6
      • Report Tweet
      Replying to @batinsse

      survivorship bias

      1 reply 0 retweets 1 like
    4. Jérémie St-Amand‏ @batinsse Jun 6
      • Report Tweet
      Replying to @mikulasflorek

      Survivor bias is the whole point of this analysis.

      1 reply 0 retweets 1 like
    5. Jonathan Blow‏ @Jonathan_Blow Jun 6
      • Report Tweet
      Replying to @batinsse @mikulasflorek

      Can you explain what the analysis is? How do you go from that column of numbers to "IT DOESN'T MATTER"?

      2 replies 0 retweets 7 likes
    6. Jérémie St-Amand‏ @batinsse Jun 6
      • Report Tweet
      Replying to @Jonathan_Blow @mikulasflorek

      It *can* matter, depends on the type of game and experience of the team. I mostly tweeted that because I get pissed off at everyone telling me it's impossible to make a game without using Unity if you're not AAA. The analysis is "it's not impossible at all, on the contrary".

      1 reply 0 retweets 1 like
    7. Mikulas Florek‏ @mikulasflorek Jun 6
      • Report Tweet
      Replying to @batinsse @Jonathan_Blow

      "It's not impossible" and "it does not matter" are two quite different things, at least to me.

      1 reply 0 retweets 1 like
    8. Jérémie St-Amand‏ @batinsse Jun 6
      • Report Tweet
      Replying to @mikulasflorek @Jonathan_Blow

      I meant neither, I just don't care enough to explain my opinion properly. My only point here is that Unity is not the only valid option for indies, and I hope the numbers show that.

      1 reply 0 retweets 0 likes
    9. Jonathan Blow‏ @Jonathan_Blow Jun 6
      • Report Tweet
      Replying to @batinsse @mikulasflorek

      I am definitely on the side of people who prefer not using a pre-baked engine. But I don't see it as a very simple thing. There's a trade-off as always. I think if you use something like Unity, you get stuff on the screen faster, but it's lower-quality in the end, and there's

      1 reply 0 retweets 2 likes
    10. Jonathan Blow‏ @Jonathan_Blow Jun 6
      • Report Tweet
      Replying to @Jonathan_Blow @batinsse @mikulasflorek

      a limit on what you can achieve that is substantially lower than what you could do custom (in many dimensions, newness/subtlety/bigness/whatever else). But to me that's very different from "it doesn't matter". Sure you can make things in these different ways, but you are

      1 reply 0 retweets 2 likes
      Jonathan Blow‏ @Jonathan_Blow Jun 6
      • Report Tweet
      Replying to @Jonathan_Blow @batinsse @mikulasflorek

      walking different paths. Even stripping back to maybe the basic question "how possible/hard is it to ship a game", I don't think you can conclude much from these numbers without knowing the number of attempts that fall into each category.

      5:21 PM - 6 Jun 2019
      • 4 Likes
      • Abraham _user_ Ivan Braidi Enye Word
      1 reply 0 retweets 4 likes
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        2. Jérémie St-Amand‏ @batinsse Jun 6
          • Report Tweet
          Replying to @Jonathan_Blow @mikulasflorek

          I agree, but most devs I know, for example, were very surprised the "custom" number was so high. If you add more subjective filters such as "is very popular" and "is not a very simple game", the custom/prebaked ratio is way higher. The mere fact that this is surprising to a lot

          1 reply 0 retweets 1 like
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