I grew tired of argumenting engine choices/making your own for indie games. So I looked at data. Top ~75 indie games on Steam by user score with >1000 reviews. Here are the results:pic.twitter.com/5yVhqrOQVU
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walking different paths. Even stripping back to maybe the basic question "how possible/hard is it to ship a game", I don't think you can conclude much from these numbers without knowing the number of attempts that fall into each category.
I agree, but most devs I know, for example, were very surprised the "custom" number was so high. If you add more subjective filters such as "is very popular" and "is not a very simple game", the custom/prebaked ratio is way higher. The mere fact that this is surprising to a lot
of people shows that there's a bias towards "if you do your own thing, you're shooting yourself in the foot". I don't like this kind of dogma, even if it *might* be true for some.
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