I grew tired of argumenting engine choices/making your own for indie games. So I looked at data. Top ~75 indie games on Steam by user score with >1000 reviews. Here are the results:pic.twitter.com/5yVhqrOQVU
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a limit on what you can achieve that is substantially lower than what you could do custom (in many dimensions, newness/subtlety/bigness/whatever else). But to me that's very different from "it doesn't matter". Sure you can make things in these different ways, but you are
walking different paths. Even stripping back to maybe the basic question "how possible/hard is it to ship a game", I don't think you can conclude much from these numbers without knowing the number of attempts that fall into each category.
I agree, but most devs I know, for example, were very surprised the "custom" number was so high. If you add more subjective filters such as "is very popular" and "is not a very simple game", the custom/prebaked ratio is way higher. The mere fact that this is surprising to a lot
of people shows that there's a bias towards "if you do your own thing, you're shooting yourself in the foot". I don't like this kind of dogma, even if it *might* be true for some.
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