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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Game designer of Braid and The Witness. Partner in IndieFund.

San Francisco
the-witness.net/news
Joined January 2010

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    1. Javier Arevalo  🕹‏ @TheJare May 28
      • Report Tweet

      I'm being thoroughly beaten to a pulp by Unity's issues playing back videos from asset bundles on Android. 2019.1, bundle is uncompressed, tried every method to load the bundle or to reference the video, but "Make sure file exists, is on disk (not in memory) and not compressed."

      2 replies 0 retweets 0 likes
    2. Ivan-Assen Ivanov‏ @ivanassen May 28
      • Report Tweet
      Replying to @TheJare

      Hard problems in computer science, vol MMCXLIII

      2 replies 0 retweets 2 likes
    3. Fabian Giesen‏ @rygorous May 28
      • Report Tweet
      Replying to @ivanassen @TheJare

      It's kind of sad that one of our flagship products' entire sales pitch is "less of a disaster than the default video playback option on your target", but it is what it is

      1 reply 0 retweets 3 likes
    4. Fabian Giesen‏ @rygorous May 28
      • Report Tweet
      Replying to @rygorous @ivanassen @TheJare

      okay, not the entire sales pitch. There's also the "you may have no idea why the colors come out slightly wrong after your render->export->encode->display pipe, but we have literally seen it all before, and we know how to debug it in 20 minutes" bit

      2 replies 0 retweets 3 likes
    5. Javier Arevalo  🕹‏ @TheJare May 28
      • Report Tweet
      Replying to @rygorous @ivanassen

      Serves me right for thinking the other day that @Jonathan_Blow was overdoing it and "surely things can't be that bad anymore". /goes back to animated gif

      1 reply 0 retweets 3 likes
    6. Jonathan Blow‏ @Jonathan_Blow May 28
      • Report Tweet
      Replying to @TheJare @rygorous @ivanassen

      Someone who just shipped a game on Unity told me "asset bundles don't really work, there are tons of bugs with them everywhere, you just don't want to use them."

      1 reply 0 retweets 3 likes
      Jonathan Blow‏ @Jonathan_Blow May 28
      • Report Tweet
      Replying to @Jonathan_Blow @TheJare and

      I am mystified by this because every game I ever worked on ran fine with either loose files or bundled assets. So they must have screwed something up really badly. Whatevs, par for the course in 2019.

      12:48 PM - 28 May 2019
      • 2 Likes
      • Jordan Aurelia Enye Word
      0 replies 0 retweets 2 likes

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