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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Game designer of Braid and The Witness. Partner in IndieFund.

San Francisco
the-witness.net/news
Joined January 2010

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    1. Jonathan Blow‏ @Jonathan_Blow May 23
      • Report Tweet

      Jonathan Blow Retweeted GitHub

      If someone wants to make software with the agenda of deeply simplifying the mess that we today call software, I will be happy to sponsor it:https://twitter.com/github/status/1131476921693474816 …

      Jonathan Blow added,

      GitHubVerified account @github
      There’s a new way to contribute to open source: GitHub Sponsors 💖 Now you can fund the developers who build and maintain the code you use and love. #GitHubSatellite https://github.com/sponsors  pic.twitter.com/tttLusNpx9
      23 replies 50 retweets 349 likes
    2. This Tweet is unavailable
    3. Jonathan Blow‏ @Jonathan_Blow May 23
      • Report Tweet

      A terminal would be great. A command shell would be great. Of course I am working on the programming language angle, but other approaches to that would be beneficial. UI toolkit ... file search program ... window manager ... etc. Everything right now is a trash fire, so

      5 replies 0 retweets 13 likes
    4. Jonathan Blow‏ @Jonathan_Blow May 23
      • Report Tweet
      Replying to @Jonathan_Blow

      anything that can be successfully replaced is a significant help. The trick is to make the replacement as simple and good as it really can be, which is hard when one has grown up surrounded+informed mostly by bad software.

      2 replies 0 retweets 9 likes
    5. Joshua Emmons‏ @jemmons May 23
      • Report Tweet
      Replying to @Jonathan_Blow

      Do you think formal methods have a role to play here? Maybe as a way of specifying the simple behavior thus allowing cruft to be shed while maintining a metric for "good"? Or will necessary complexity quickly outpace any formal spec?

      1 reply 0 retweets 0 likes
    6. Jonathan Blow‏ @Jonathan_Blow May 23
      • Report Tweet
      Replying to @jemmons

      Formal methods are mostly orthogonal. The impulse to increase complexity is independent of that.

      1 reply 0 retweets 1 like
    7. Joshua Emmons‏ @jemmons May 23
      • Report Tweet
      Replying to @Jonathan_Blow

      Is there anything to curb that impulse apart from just, I guess, knowing better? If not, how is knowing better passed to the next developer? Or is the hope to gather a small coalition of people who know better to write good foundations to teach by example?

      1 reply 0 retweets 0 likes
    8. Jonathan Blow‏ @Jonathan_Blow May 23
      • Report Tweet
      Replying to @jemmons

      I think it just involves knowing better. If we change the way things are taught, more people will know better, but that probably takes a long time.

      2 replies 0 retweets 3 likes
    9. Tanel Tagaväli‏ @realclinei May 24
      • Report Tweet
      Replying to @Jonathan_Blow

      Can we create tools that make complexity and its cost more painful and visible, like a time travel debugger where you move around the execution with WASD, so every line of code makes the number of keypresses bigger? Something like this: http://clinei.github.io/codeliteral 

      1 reply 0 retweets 2 likes
      Jonathan Blow‏ @Jonathan_Blow May 24
      • Report Tweet
      Replying to @realclinei

      I definitely want to make some kind of tool that shows growth in the complexity of your code base over time..

      11:27 AM - 24 May 2019
      • 4 Likes
      • DanielM Chris 🔔 Bell Ivan Braidi kalin
      2 replies 0 retweets 4 likes
        1. New conversation
        2. Tanel Tagaväli‏ @realclinei May 24
          • Report Tweet
          Replying to @Jonathan_Blow

          I've been looking at tools like this, and they all have slow and cumbersome UI, so I made a proof of concept that should be as intuitive and responsive as a game. If you have 20 minutes, could you check it out and let me know what you think?

          1 reply 0 retweets 1 like
        3. Tanel Tagaväli‏ @realclinei May 24
          • Report Tweet
          Replying to @realclinei @Jonathan_Blow

          The main idea is to make developers see how their code actually runs. To make debuggers so easy to use that everyone uses it to test their entire program instead of just checking the return value. Make debugging a game you wanna play. I need someone to tell me why it sucks.

          0 replies 0 retweets 1 like
        4. End of conversation
        1. Tanel Tagaväli‏ @realclinei May 24
          • Report Tweet
          Replying to @Jonathan_Blow

          What about a tool that's a game where the goal is fixing bugs, and the codebase is a detailed world that's alive and that you instantly recognize and care about, and it gets corrupted as you add more complexity. You will see and feel the complexity through your keystrokes.

          0 replies 0 retweets 1 like
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