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Jonathan_Blow's profile
Jonathan Blow
Jonathan Blow
Jonathan Blow
@Jonathan_Blow

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Jonathan Blow

@Jonathan_Blow

Game designer of Braid and The Witness. Partner in IndieFund.

San Francisco
the-witness.net/news
Joined January 2010

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    Jonathan Blow‏ @Jonathan_Blow May 23
    • Report Tweet

    If I want to play videos from within a program (I don't care much about format), should I use Theora or an mp4 library (any recommendations?) We used Bink in The Witness, but I am looking for something I can redistribute for free.

    9:04 AM - 23 May 2019
    • 3 Retweets
    • 58 Likes
    • Sanmathi Bharamgouda meglio Rok Breulj λndres Mariscal Chad Bramwell Fedora renehsz amit sheokand gameplaymobilegame
    26 replies 3 retweets 58 likes
      1. New conversation
      2. Akhil Indurti‏ @smasher164 May 23
        • Report Tweet
        Replying to @Jonathan_Blow

        WebM is free, so you could use a combination of libwebm, libvpx, libogg, and libvorbis.

        1 reply 0 retweets 0 likes
      3. Jonathan Blow‏ @Jonathan_Blow May 23
        • Report Tweet
        Replying to @smasher164

        I just don't want a mess that big, though...

        1 reply 0 retweets 1 like
      4. Casey Muratori‏ @cmuratori May 23
        • Report Tweet
        Replying to @Jonathan_Blow @smasher164

        One of the main reasons Bink is still in business is because there never seems to be an answer to this question.

        1 reply 0 retweets 31 likes
      5. Jonathan Blow‏ @Jonathan_Blow May 23
        • Report Tweet
        Replying to @cmuratori @smasher164

        It is kind of crazy given how many people in the world want to watch videos.

        1 reply 0 retweets 7 likes
      6. Jonathan Blow‏ @Jonathan_Blow May 23
        • Report Tweet
        Replying to @Jonathan_Blow @cmuratori @smasher164

        Like, can someone just make a video format that is a regular file format like any other file format? That isn't broken into separate transport file streaming chunk opaque flibflobber formats? We all know what a video is, we all know how it behaves, just make one god damn thing.

        5 replies 7 retweets 42 likes
      7. Jonathan Blow‏ @Jonathan_Blow May 23
        • Report Tweet
        Replying to @Jonathan_Blow @cmuratori @smasher164

        Maybe this is what I have to do after releasing the initial programming language beta. It wouldn't even have to have good compression to be valuable ... it just has to be one simple f'ing thing.

        8 replies 0 retweets 41 likes
      8. tbodt‏ @tblodt May 23
        • Report Tweet
        Replying to @Jonathan_Blow @cmuratori @smasher164

        compression is the main reason video formats are so complicated

        1 reply 0 retweets 0 likes
      9. Jonathan Blow‏ @Jonathan_Blow May 23
        • Report Tweet
        Replying to @tblodt @cmuratori @smasher164

        That is false.

        1 reply 0 retweets 1 like
      10. 13 more replies
      1. New conversation
      2. Grandmaster True‏ @GrandmasterTru May 23
        • Report Tweet
        Replying to @Jonathan_Blow

        Do you want them to be user-supplied or are you going to encode them? I was considering HAP as a codec lately (bsd2). Not sure about transport/metadata/audio interleave. Maybe you could just Ogg as a container format but I guess there is no out-of-the-box solution

        1 reply 0 retweets 0 likes
      3. Jonathan Blow‏ @Jonathan_Blow May 23
        • Report Tweet
        Replying to @GrandmasterTru

        It would be me encoding them, so I can pick any format that works well at runtime.

        1 reply 0 retweets 0 likes
      4. Grandmaster True‏ @GrandmasterTru May 23
        • Report Tweet
        Replying to @Jonathan_Blow

        HAP claims great performance and quality and I have heard that several digital signage/media server companies added support for it. Alas, I have no first hand experience with it. You can check it out athttps://github.com/Vidvox/hap 

        1 reply 0 retweets 2 likes
      5. Jakub Valtar‏ @jakubvaltar May 23
        • Report Tweet
        Replying to @GrandmasterTru @Jonathan_Blow

        I used HAP recently. It's super simple, a series of compressed textures. Ref. impl is .h + .c file ~1300 loc. You still need a container, common are AVI/MOV, but if you want to avoid the complexity of a classic demuxer, you'd have to roll your own container to store the frames.

        1 reply 0 retweets 1 like
      6. Jonathan Blow‏ @Jonathan_Blow May 23
        • Report Tweet
        Replying to @jakubvaltar @GrandmasterTru

        “You still need a container” is an instant no.

        2 replies 0 retweets 1 like
      7. Erik Sandrén‏ @tistatos_ May 23
        • Report Tweet
        Replying to @Jonathan_Blow @jakubvaltar @GrandmasterTru

        I’m curious: when you say no container - what is the issue with a container? And how would you like to (for lack of a better word) contain the video?

        1 reply 0 retweets 0 likes
      8. Jonathan Blow‏ @Jonathan_Blow May 23
        • Report Tweet
        Replying to @tistatos_ @jakubvaltar @GrandmasterTru

        The issue is I don't as a user of the library care what the container is, so why are you making me care, and why are you making me wrangle more dependencies for something that is trivial? And why are you requiring the playback system to not know what it is playing back?

        2 replies 0 retweets 2 likes
      9. Jonathan Blow‏ @Jonathan_Blow May 23
        • Report Tweet
        Replying to @Jonathan_Blow @tistatos_ and

        Like, all of this should just not even be an issue, and it's a little bit sad to me that we live in a world where many people don't even know what I mean when I say this stuff.

        0 replies 0 retweets 2 likes
      10. End of conversation
      1. New conversation
      2. Spencer‏ @spncrhkm May 23
        • Report Tweet
        Replying to @Jonathan_Blow

        libmpv *might* be an option if you can live without static linking. API is ISC licensed, while the core is LGPL (--enable-lgpl). I don't think anything can compete with Bink's cross-platform support, thoughhttps://github.com/mpv-player/mpv/blob/master/libmpv/client.h …

        1 reply 0 retweets 1 like
      3. Jonathan Blow‏ @Jonathan_Blow May 23
        • Report Tweet
        Replying to @spncrhkm

        I don't think I would ship anything that is GPL or LGPL ... the goal of this system is to eliminate complexity, and legal constraints are complexity. Much nicer if you can easily assume "all code distributed with this compiler is under an MIT-like license".

        1 reply 0 retweets 3 likes
      4. Spencer‏ @spncrhkm May 23
        • Report Tweet
        Replying to @Jonathan_Blow

        If you only distribute the API client.h and have people provide their own DLL (or provide a pre-compiled one for them), that's still an option. Redistributing an entire video playback library's source (plus any dependencies) is talking about a lot of code anyway.

        1 reply 0 retweets 0 likes
      5. Jonathan Blow‏ @Jonathan_Blow May 23
        • Report Tweet
        Replying to @spncrhkm

        No, it's too much complexity. This should be simple. If it's not simple we won't ship it.

        1 reply 0 retweets 1 like
      6. Spencer‏ @spncrhkm May 23
        • Report Tweet
        Replying to @Jonathan_Blow

        Fair enough.

        1 reply 0 retweets 0 likes
      7. Jonathan Blow‏ @Jonathan_Blow May 23
        • Report Tweet
        Replying to @spncrhkm

        Also, why should "entire video playback library" be big? In principle it's small.

        1 reply 0 retweets 1 like
      8. Spencer‏ @spncrhkm May 23
        • Report Tweet
        Replying to @Jonathan_Blow

        It doesn't need to be, but most open source video stuff just ends up outsourcing the heavy lifting to something like ffmpeg or libav, and those are massive projects meant to handle a variety of formats/features. I don't know of any single-format A/V libs that aren't commercial.

        1 reply 0 retweets 0 likes
      9. 1 more reply

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